Spektrum
Member
Aegis - The Mechanical Guardian
A forgotten golem in the overfilled area of the city’s junk yard, Aegis was the failed project of a bygone era. Designed to be the ultimate guardian against the rising supernatural threats, he was left incomplete when his creator disappeared under mysterious circumstances. For years, Aegis lay dormant, collecting dust and rust.
A mysterious being, venturing and scavenging throughout the junk yard found it the lifeless golem. Intrigued by the golem and it's design the mysterious being added a extra layer to Aegis. Self-consciousness flickered to life, and the gears began to turn once more. Driven by fragments of his original programming, Aegis emerged from the junk yard, ready to tackle the duty he was built for.
Taking to the streets, he quickly caught the attention of Warden, the enforcer against the supernatural. Seeing potential in the old golem, Warden enlisted Aegis into the team. Now, with a enhanced shield in hand and a crackling baton at the ready, Aegis serves as a steadfast protector of the city, proving that even forgotten machines can find their purpose in the fight against injustice.
I am not very good with Art, so got AI to create some for me that could give an idea on how Aegis look.


A forgotten golem in the overfilled area of the city’s junk yard, Aegis was the failed project of a bygone era. Designed to be the ultimate guardian against the rising supernatural threats, he was left incomplete when his creator disappeared under mysterious circumstances. For years, Aegis lay dormant, collecting dust and rust.
A mysterious being, venturing and scavenging throughout the junk yard found it the lifeless golem. Intrigued by the golem and it's design the mysterious being added a extra layer to Aegis. Self-consciousness flickered to life, and the gears began to turn once more. Driven by fragments of his original programming, Aegis emerged from the junk yard, ready to tackle the duty he was built for.
Taking to the streets, he quickly caught the attention of Warden, the enforcer against the supernatural. Seeing potential in the old golem, Warden enlisted Aegis into the team. Now, with a enhanced shield in hand and a crackling baton at the ready, Aegis serves as a steadfast protector of the city, proving that even forgotten machines can find their purpose in the fight against injustice.
- Role: Tank/Support
- Weapon: Electro Police Baton and Kinetic Brass Shield
- Playstyle: Aegis focuses on protecting his team with barriers, crowd control, and defensive buffs, while using his baton to electrocute enemies from a distance and deal even more mayhem close range. He excels at holding the front line and providing cover for his allies.
Initial Stats:
Weapon
- DPS: 60
- Bullet Damage: 3.85 (Electrifying shots from the baton)
- Ammo: 12
- Bullets per Sec: 2.0 (Slower attack speed due to the charging nature of the baton)
- Light Melee: 70 (Traditional melee swing)
- Heavy Melee: 128 (Electrifying jolt, electricity jumps to other enemies close by for 70% reduced melee damage)
Vitality
- Health: 800
- Health Regen: 1.5
- Bullet Resist: 12.5%
- Spirit Resist: 12.5%
- Move Speed: 5.5 m/s (Slower due to heavy armor)
- Sprint Speed: 0 m/s
- Stamina: 4
Power Increases (Per Level)
- 1% Bullet Resist
- 3.8 Base Melee Damage
- 35 Base Health
Abilities:
Primary Fire: Electro-Baton
- Description: Fires electrified pulses from the police baton. The pulses arc towards nearby enemies within range, dealing minor damage and applying a small slow effect.
- Damage: 3.85 (Bullet damage)
- Range: 10m
- Effect: Slows enemies hit by 5 / 10% for 1 second.
Secondary Fire: Shield Block
- Description: Aegis raises his shield, blocking incoming damage from the front. The shield absorbs damage taken while blocking. This have its own health pool
- Damage Absorbed: 150hp (Increases with 20 per level)
- Cooldown: 5s (20s if the shield is broken and needs to be rebuild)
Ability 1: Kinetic Barrier
- Description: Deploys a one-way kinetic barrier in front of Ward that blocks enemy projectiles and abilities. The barrier can be angled and placed to provide cover for Allies. Allies cannot shoot through the barrier. The barrier is one way so you can look through it, the other side cannot be seen through. Anyone can walk through it
- Duration: 8s.
- Health: 500.
- Cooldown: 25s.
Ability Point Upgrades:- Barrier Reinforcement: +100 Health to Barrier.
- Extended Coverage: +2s Duration.
- Reflective Surface: Barrier adds a 30% damage reduction buff to nearby allies.
Ability 2: Shockwave Slam
- Description: Aegis slams his baton into the ground, sending out a shockwave that damages and knocks back all enemies in a small radius around him.
- Damage: 90 (Spirit Power Scaling x 1.4).
- Range: 12m.
- Width: 8m
- Cooldown: 20s.
Ability Point Upgrades:- Overcharged Slam: Hit enemies are stunned for 3 seconds.
- Electrified Slam: Electrocutes enemies for additional 40 Spirit damage over 2 seconds and applies a 20% slow for 4 seconds.
- Seismic Impact: +150 Damage.
Ability 3: Overcharge Field
- Description: Aegis creates a field around him that increases his and nearby allies resistances and adds a small amount of instant bonus health which decays when the ability is over or when depleted by enemy damage.
- Effect: +15% Bullet/Spirit Resistance, 250 Bonus Health for 6 seconds. (Second Upgrade 10 Seconds)
- Radius: 10m.
- Cooldown: 22s.
Ability Point Upgrades:- Fortified Field: +5% Resistance.
- Sustained Charge: +4s Duration.
- Field Mobility: Overcharge Field also grants +20% Movement Speed & 10% Damage Buff.
Ultimate: Ironclad Bastion
- Description: Aegis enters a fortified state, becoming immovable and significantly increasing his resistances, health and damage for a short period. During this time, he can still use his Shield Block and Electro-Baton without cooldown. Allies within the radius gain a resistance buff and receive a percentage of Ward's max HP as a health boost.
- Effect:
- Aegis: +50% Bullet/Spirit Resistance, +30% Melee/Bullet Damage, +500 Instant Bonus Health
- Allies: +30% Bullet/Spirit Resistance, receive a healing boost equal to 50% of Aegis max HP.
- Duration: 8s.
- Cooldown: 90s.
Ability Point Upgrades:- Extended Fortress: +4s Duration.
- Empowered Allies: +15% Resistance Buff, for both Aegies and Allies
- Guardian Shield: Upon activation, grants nearby allies a invulnerable buff for 4 seconds.
I am not very good with Art, so got AI to create some for me that could give an idea on how Aegis look.


Last edited: