[HERO] Finesse - An Altruistic Commander

Scraps of History:
Finesse - is a heroic woman, commander of her team and leader of many troops. Possesses incredible fiery strength and bravery, willing to die for her soldiers. But this power has a problem - it's hard to control. And one fateful day her power turns against her comrades. After that battle, nothing was left but ashes and emptiness. Feeling incredibly guilty for her carelessness, she's willing to do anything to make sure it doesn't happen again and that her powers are more controlled and her comrades are even stronger.

1610578843143148569.pngGun:
Ammo: 8
Firerate: Medium
Bullet Damage: High
Bullet Velocity: High
Reload Time: Slow


Abilities:

1. Assault! (active) -
Creates a golden path in front of you in the direction of your gaze. You and allies walking along this path gain bonuses to movement speed, firerate and no movespeed penalty for shooting. But all of these benefits only work if you're only walking forward. (in the originally given direction of the road away from you).
T1: Also gives health regeneration while you are walking forward.
T2: Reduced cooldown.
T3: The duration, length and width of the road are greatly increased.

2. Altruism (active) - An area is created around you, in which you absorb 35% of all enemy damage taken by allies. For each ally around you during the duration of this effect, you gain +8% bullet resistance.
T1: Radius increased.
T2: You also gain +6% Spirit Resistance for each ally around you.
T3: You and your allies gain +25% resistance to all negative effects.

3. Counter Attack (passive with cooldown) - You accumulate additional spirit damage depending on the damage you take from enemies. For every unit of bullet damage you take, you receive additional spirit damage on your next shot. (Same mechanics with a melee punch as well. You take melee damage from an enemy - your next melee punch gets extra spirit damage. Idk how it would works with abilities :\ ).
T1: Heal from Spirit Damage dealt by the ability by 40% (mostly for balance I assume the damage dealt will average 200-300 in late game. Cooldown maybe 4-6s).
T2: Reduced cooldown.
T3: Improved damage scaling and damage increased.

4. Reborn (Ultimate. Active) - Just phoenix ultimate from dota. Yeah, I just wanna the phoenix ultimate in deadlock.
 
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