coiil
Member
Empyrean
Weapon – Pneumatic Gun: Arcing (Bullet damage doesn't fall off with distance, instead bullets drops 0.5 meter ever 15 meters they travel) Terminal Velocity (Bullets deal 2% more damage per 0.5 meter downward they've traveled)
24 Ammo, 4 Bullets Per Second, 21 Bullet Damage, 2.65 Reload Time, 390 m/s Bullet Velocity.
Glider Blimp: Creates a small blimp two meters above you, which travels forward at 30 meters per second. A two meter a rope hangs down from it, which you grab onto on cast. Blimp ends if it strikes terrain.
22s CD.
LvL 1: You can shoot while climbing ropes.
LvL 2: +6 Meter rope length.
LvL 5: +30% Bullet damage while climbing rope.
Death Charge: Has 2 charges. Drops high explosives under you, which explode on impact with the ground, dealing 75 spirit damage in a 5 meter radius, and stunning enemies for 1s if it fell over 15 meters.
18s Charge Replenish, 6s CD.
LvL 1: +1 Charge.
LvL 2: -5s Charge replenish time.
LvL 5: Deals 2.5x damage when falling over 20 meters.
Lift Balloon: (Passive) Each time you air jump, you create a small balloon under you that lasts 10s. Balloons float in place, can be stood on, and burst if hit by a bullet, knocking units in a 1 meter radius of it 5 meters skyward.
LvL 1: +5s Balloon Duration.
LvL 2: Balloon burst deals 50 spirit damage to enemies.
LvL 5: +2 Air jumps.
Vacuum Pump: Reverse the air flow of your weapon for 7s, causing primary fire to pull enemies in a 60 meter cone in front of you 12 meters closer to you each second. If an enemy touches your weapon while vacuuming they get sucked up into it, vanishing for the rest of the duration. Alt-fire will shoot a vacuumed enemy out up to 40 meters, dealing 5x bullet damage to the first enemy they hit. You're too heavy to ride ziplines while storing enemies.
75s CD.
LvL 1: Vacuum pull deals 50 spirit DPS.
LvL 2: Can vacuum up Balloons and Death Charges.
LvL 5: +35% Pull speed and range.
Weapon – Pneumatic Gun: Arcing (Bullet damage doesn't fall off with distance, instead bullets drops 0.5 meter ever 15 meters they travel) Terminal Velocity (Bullets deal 2% more damage per 0.5 meter downward they've traveled)
24 Ammo, 4 Bullets Per Second, 21 Bullet Damage, 2.65 Reload Time, 390 m/s Bullet Velocity.
Glider Blimp: Creates a small blimp two meters above you, which travels forward at 30 meters per second. A two meter a rope hangs down from it, which you grab onto on cast. Blimp ends if it strikes terrain.
22s CD.
LvL 1: You can shoot while climbing ropes.
LvL 2: +6 Meter rope length.
LvL 5: +30% Bullet damage while climbing rope.
Death Charge: Has 2 charges. Drops high explosives under you, which explode on impact with the ground, dealing 75 spirit damage in a 5 meter radius, and stunning enemies for 1s if it fell over 15 meters.
18s Charge Replenish, 6s CD.
LvL 1: +1 Charge.
LvL 2: -5s Charge replenish time.
LvL 5: Deals 2.5x damage when falling over 20 meters.
Lift Balloon: (Passive) Each time you air jump, you create a small balloon under you that lasts 10s. Balloons float in place, can be stood on, and burst if hit by a bullet, knocking units in a 1 meter radius of it 5 meters skyward.
LvL 1: +5s Balloon Duration.
LvL 2: Balloon burst deals 50 spirit damage to enemies.
LvL 5: +2 Air jumps.
Vacuum Pump: Reverse the air flow of your weapon for 7s, causing primary fire to pull enemies in a 60 meter cone in front of you 12 meters closer to you each second. If an enemy touches your weapon while vacuuming they get sucked up into it, vanishing for the rest of the duration. Alt-fire will shoot a vacuumed enemy out up to 40 meters, dealing 5x bullet damage to the first enemy they hit. You're too heavy to ride ziplines while storing enemies.
75s CD.
LvL 1: Vacuum pull deals 50 spirit DPS.
LvL 2: Can vacuum up Balloons and Death Charges.
LvL 5: +35% Pull speed and range.