Hero: das Gespenst

Just a thought given the theme of the game a character called "The Ghost" would be fun.

This idea or an idea like it has brought up, so I hope I bring a twist that could be fun.

The character would be heavy focused on just lane support, abilities focused around taking the existing candle guys and boosting them. The character alone wouldn't be much of a threat but the more candle guys you "Soul Command" the stronger you effectively become, this should lead to a character that can have power the ebbs and flows quite a bit through the game.

Skill 1: Soul Command
This skill target at a candle guy doubles his effective abilities and gives them minor health regen, this skill is on a 10 second cool down, there should be no limit to the number you can boost. higher levels would give more health -> more damage -> more health regen

Skill 2: Soul Control
This skill targets a candle guy and gives you direct control of them, you can move and attack just like Soul Command you double the effective abilities. This in turn gives you a primary fire to attack directly giving you headshots. This is on a 30 second cool down, this skill goes on cool down after use. This lets the user Soul Control of another candle guy immediately if the one they are controlling now dies. Your life is highly dependent on these guys being around along with doing damage. higher levels would give more health -> more damage -> faster cool down

Skill 3: Strong Soul
This passive skill increases all damage, health and health regen of candle guys you have used "Soul Control" or "Soul Command" on. higher levels give 10% more bonus -> 20% more bonus - 30% more bonus

Skill 4: Enhance Soul
target a candle guy and elevate him to a guardian, this can be self cast as well so if you are in control you can elevate yourself to a guardian. Gives you access the channeled beam attack with no headshots. This would be on 120 second cool down, weapon enhancements wouldn't work on him given he shoots energy and not bullets. So only soul based upgrades would effect the beam. This allows him to scale better late game. Early game he would be a bit of a monster.

This character has no primary fire, their only means of attack is through the minions. They should have low health and crazy fast move speed, they should be hard to pin down but if left alone can become a huge threat. When using the skill "Soul Control" they don't take damage until the candle guy is killed, if the skill is available and another candle guy is near by they can "Soul Control" healing it fully. All purchasable enhancements would also effect the candle guy you have "Soul Control" on, effecting bullet damage or health gen and stuff like that.

I think this would be just so much fun.
 
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