primary fire - malifex - a floating skull follows you and acts as your gun.
secondary fire - malifex - aiming effectively gives you first person view from the skull zooming more and leading your character slightly.
1 - harrowing flare - aim then imbue your weapon with power to become a projectile that creates a weapon damage over time area on impact. briefly disarms you while your weapon is in flight before going on cooldown.
2 - murk - create an area that enemies are pulled into and cannot exit.
3 - long shadow - become a shadow on the world and stick to the ground, effectively being able to freely climb any surface and traverse ceilings and ledges.
4 - skulls akimbo - go akimbo with your primary weapon to make that your secondary fire instead of aiming for a duration.
secondary fire - malifex - aiming effectively gives you first person view from the skull zooming more and leading your character slightly.
1 - harrowing flare - aim then imbue your weapon with power to become a projectile that creates a weapon damage over time area on impact. briefly disarms you while your weapon is in flight before going on cooldown.
2 - murk - create an area that enemies are pulled into and cannot exit.
3 - long shadow - become a shadow on the world and stick to the ground, effectively being able to freely climb any surface and traverse ceilings and ledges.
4 - skulls akimbo - go akimbo with your primary weapon to make that your secondary fire instead of aiming for a duration.