[Hero Concept] the Threads

ColdDown

Member
the Threads
Here is the initial idea about a hero using the threads to cc another hero.
Background
The magic threads, that form itself to a cloth as a cover. for same reason, it took a job of dressmaker. Maybe he made the cloak for Pocket.
Weapon
Needles, as a dressmaker, of cause.

Ability 1
Yarn ball! throw a yarn ball, deal damage if hit, and if headshot, target get stunned for a very short duration.

Ability 2
Pull the enemies in a certain range closer to the Threads

Ability 3
Trap wire, basically steal from the trapper. set a thread in two surfaces, if enemy touch it, deal small amount of damage, and a small piece of thread stick to the enemy to get the x-ray view of enemy in a duration.

Ult
Take time to twist and compress self like a spring(I mean charging energy), then release self (rush) to the aim direction, if hit enemy, deal instant damage, and wrap the enemy (make enemy immobile) within dot. it could release before full charge by left mouse button (by default) with a decreased range and instant damage.
Possible upgrade: Bounce to another enemy nearby.
 
Some Update here.

Background
As magic threads, form itself into bandages like Mummy, wearing a nice suit made by itself. Someone think he is an actual mummy.

Ability 1
Threads cutting. Unleash some threads to cut enemy in a certain front area of him.
Possible upgrade:
stack bleeding, enable charges.

Ability 2
Close look. Unchanged, pull the enemies in a certain range closer to the Threads
Possible upgrade:
Increase the casting angle, apply slowing.

Ability 3
Measurement. When a enemy hit by the Threads(weapon or ability) , accumulate "measure" on the enemy. If "measure" reach 100%, target is "measured". In a certain duration, the Threads get the x-ray view of the enemy, the enemy also take additional effect from the Threads' ability.
For example:
Thread cutting damage could deal again after secs, Close look would stun the enemy.

Ult
Small adjustment. Take time to twist and compress self like a spring(charging energy), then release self (rush) to the aim direction, if hit enemy, deal instant damage, and wrap the enemy(apply immobile) within dot. it could release before full charge by left mouse button (by default) with a decreased range and instant damage. If target is "measured", take control of movement (low speed). It also accumulate "measure".
 
Back
Top