[Hero Concept] The Pied Piper in Deadlock

JisBeanGaming

Active member
The Pied Piper of Hamelin is a classical folklore figure portrayed across various media—so why not bring him into Deadlock?

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Known for luring people into hypnosis with his magical flute, he’s most famously associated with controlling rats. But that’s a misconception—his abilities can be much broader. For example, in Ravenswatch, he casts magical notes at enemies. With some creativity, this could translate into a unique musician-style hero with a folklore twist.


Ability 1 – Enchanted Notes
Fires magical notes in a straight line dealing 100 damage per note. This is a charged ability, starts with 2 charge.


  • Channel 1 second → releases 1 note.
  • Channel 2 seconds → releases 2 notes.
  • Channel 3 seconds → releases 3 notes, and so on.

You can unleash all stored charges in a single cast.
  • T1: Deals 55 stacking damage per additional note.
  • T2: Increases range
  • T3: Increase charge by +2 + increased spirit scaling.


Ability 2 – Harmonic Channel
Channels his flute onto a single target to either buff an ally or debuff an enemy. The longer he channels, the stronger the effect:


  • Against enemies: reduces bullet damage by 7% per second (max 4s).
    • T1: Deals 55 damage per second channeled.
    • T2: Also reduces fire rate by 15% + 10% per second channeled.
    • T3: Steals fire rate and bullet damage per second for the remaining duration.

Ability 3 – Resonant Flow
Allows the Piper to move while channeling his spells, gaining bonuses as he levels the ability:


  • T1: Move at -25% reduced speed while channeling.
  • T2: Move at normal speed while channeling.
  • T3: Each second spent channeling grants a 110 barrier for 10 seconds.

Ultimate – Lullaby of Hamelin
Channels his flute, putting all enemies in the area to sleep for up to 4 seconds (allies are unaffected). Sleeping targets cannot be damaged. Allies within the radius are healed for 10% max HP per second.


  • T1: +2.5s duration.
  • T2: Increased radius.
  • T3: Can cast other spells while enemies are asleep.
 
Every new hero in deadlock has introduced some sort of new concept in their introduction

Drifter = Isolation mechanic
Victor = Cooldown on first skill is based on how many damage received.
Doorman = Portal, new area with ultimate
Paige = Global ultimate
Billy = Ultimate that yanks, melee steal health mechanic

What i think would be neat to introduce is a hero that can use up all his skill charges the longer he casts the spell, that is where my idea for the first skill come from. However having a channeling hero in a fast paced moba shooter would be a problem, thats why i thought of adding a passive that allows him to move while channeling the spell.
 
i like it but maybe change the ult to something like becomes invincable wile healing allys and summons a swarm of rats that deal dmg to enemys so u are basicly a lokel weather phenominon while casting it but cant be interacted with (but u should never be able to shoot while chaneling and the t3 of the ult feels a bit strong)

i think those changes are good cause as it is right now the ult looks like a u win this fight no matter what type of ult cause of the reset for ur team that at least needs a ur allys are also set asleep to be any kind of ballenced
 
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