xenabrai
New member
I like playing Ivy alot but want more characters to be an aggro support but also have the option to try and be gun carry if another
support is on the team so here's this.
The Mask binds its time for a new puppet to walts into its grasp. Currently in control of a giant abandoned doll, it stalks
the residents of New York trying to find someone it may latch onto permanently once more, so it may create it's own army to
control. A buffet of powerful hosts all to do its bidding. It has been unlucky, hosts too weak and die, and hosts with wills
too strong and break free. Perhaps the patrons could graciously give them the host of their dreams. Until that times arises,
they will have to make do with their slowly breaking body, replacing it with parts from other dolls and when able,
sewing feathers to the dolls body to atleast feel a little closer to the body of it's dreams.
Weapon: Needle Dispenser
Silenced full auto machine pistol with a drum magazine. The doll's fragile body is not able to handle the recoil.
Highest rate of fire in the entire game, with 50 base ammo. Weapon spread so abhorrent you literally
will never be able to hit anything from any sort of distance unless you are point blank. Low base damage and range as well.
Meant to go with the Passive to make it much, much, more fun by requiring high speeds to become essentially a super
speedy sniper.
Ability 1: Soul-erasing Pulse
Level 0: Fire around yourself a small radius that deals some damage and slow but also increases any cooldowns the
enemies may have by 10-15% (does not work on enemy ultimate charge). Also bounces you in the direction you are facing.
Level 1: Small range increase
Level 2: Whoever it hits, removes 2-3 stacks caused by them from any targets
Probably a bad explanation, just an example if a mirage has toxic bullets and some djinns mark stacks on your team,
your entire team would lose which ever was the last 3 to activate, so if he hit you all with djinns mark that makes it from
2>4 stacks and activates toxic on you you would lose the 2 stacks plus the toxic bleed. Could be unbalanced may have to
make it so the stacks arent individual and its for example just whatever was the last 5 procs no matter who it was on.
Level 3: Ultimate charge can now be increased but requires the target to be directly above, below, or inside yourself. Regular
abilities cooldown now increased by an aditional 15-25%
Could also sub in one of those abilities added for say making duration extending items also increase the percentage.
Ability 2: Crude Imitation
Level 0: Place a small, crude doll of yourself anywhere on the map (including walls). Will fire upon anyone who shoots you or your
allies. They will prioritize anyone you are actively firing upon. Placing one down will slow you down greatly during its animation.
It's weapon is similar to your own and its weapon spread is based on your current spread, although, its damage is done as spirit.
Level 1: Extra charge.
Level 2: Range and duration increase.
Level 3: Fire rate and falloff range copies your own weapon's instead of using base. Will now defend your effigy as well.
This could get REAL laggy so probably just making it visually some sort of laserbeam so it doesn't have to render potentially
5 beams of fire if all charges are used.
Passive: Experienced Marionette
Level 0: The faster they move, the more stable their aim is, topping out around vyper's default radius.
Early game most likely would have to be very melee heavy until they get lvl 1 and 3.
Level 1: Tighter max spread, small fire rate (or range) increase.
Level 2: Dash jumping makes you incorporeal for less than a quarter of a second
This could be balanced by making their default stamina low like 2 and make them have to gain stamina at
level 3 if its too strong. I think this would be fair though since you need 2 stamina plus room and not hexed.
Level 3: Perfect accuracy at max speed threshold. Along side accuracy, range now increases with it to a max of 300% base.
Now this could be either the sauciest thing to ever exist or it could be completely worthless.
Either way Sharpshooter is probably a must buy for using this.
Ult: Forced Masking
Level 0: Grab an enemy in a similar range as mo and krill. Take control of them for 4 seconds, able to use 2 of their abilities
(if ability is charged, do not allow for repeated use if time allows.) Your health is 35% of theirs. Your body becomes a lifeless
effigy/doll, having 30% of your Max HP. On ultimate end, you return to your doll. If it is destroyed you return to the
effigy, damaged 30% max hp and stunned. This ultimate cannot be canceled. The target also takes 100 damage and stunned
for the same duration as if your doll was destroyed, no matter if the ultimate ends on doll destroy or timeout.
Could be made more punishable if your actual healthbar bleeds the longer it goes on or theres a required buy in of
health like 20-30% hp or something along those lines. If this ability sucks ass could also make it so all the stats on the
abilties are made extra busted but I assumed if people built this they'd mostly target one character to spam it on and
build items accordingly like tank buster on talon or ricochet for haze.
Level 1: Cooldown reduction.
If too busted and there is a health buy in could be used to reduce that also or reduce the punishment for doll breaking.
Level 2: Able to use charged abilities, number of abilities able to be used is doubled to 4.
This would genuinely be so evil if someone knows what they are doing as is.
Level 3: Increased duration by 2 seconds.
Could also be where stats are increased by a flat percent so you can really start destroying, though I think this kind of
ability needs a decent amount of time to actually stay effective.
Apologies for the messed up formatting, I had passed it between here and a text document to make it easier for myself to write.
I just had fun coming up with stupid shit and drawing, realistically this would be quite a bastard to balance since its like trying to do like 9 things at once. I see it mostly being played as like a support hybrid build mostly just trying to mess up enemy cooldowns with their 1 and place turrets when she can (and ofc dragging someone out of the fight) and when theres too many supports or if fights are going to be too mobile swapping to a speedier range firerate build. I personally think its neat that you go all in one or the other and it completely changing how and which abilities you are dependent on but I'm not a game designer this is probably terrible lol.
support is on the team so here's this.
The Mask binds its time for a new puppet to walts into its grasp. Currently in control of a giant abandoned doll, it stalks
the residents of New York trying to find someone it may latch onto permanently once more, so it may create it's own army to
control. A buffet of powerful hosts all to do its bidding. It has been unlucky, hosts too weak and die, and hosts with wills
too strong and break free. Perhaps the patrons could graciously give them the host of their dreams. Until that times arises,
they will have to make do with their slowly breaking body, replacing it with parts from other dolls and when able,
sewing feathers to the dolls body to atleast feel a little closer to the body of it's dreams.
Weapon: Needle Dispenser
Silenced full auto machine pistol with a drum magazine. The doll's fragile body is not able to handle the recoil.
Highest rate of fire in the entire game, with 50 base ammo. Weapon spread so abhorrent you literally
will never be able to hit anything from any sort of distance unless you are point blank. Low base damage and range as well.
Meant to go with the Passive to make it much, much, more fun by requiring high speeds to become essentially a super
speedy sniper.
Ability 1: Soul-erasing Pulse
Level 0: Fire around yourself a small radius that deals some damage and slow but also increases any cooldowns the
enemies may have by 10-15% (does not work on enemy ultimate charge). Also bounces you in the direction you are facing.
Level 1: Small range increase
Level 2: Whoever it hits, removes 2-3 stacks caused by them from any targets
Probably a bad explanation, just an example if a mirage has toxic bullets and some djinns mark stacks on your team,
your entire team would lose which ever was the last 3 to activate, so if he hit you all with djinns mark that makes it from
2>4 stacks and activates toxic on you you would lose the 2 stacks plus the toxic bleed. Could be unbalanced may have to
make it so the stacks arent individual and its for example just whatever was the last 5 procs no matter who it was on.
Level 3: Ultimate charge can now be increased but requires the target to be directly above, below, or inside yourself. Regular
abilities cooldown now increased by an aditional 15-25%
Could also sub in one of those abilities added for say making duration extending items also increase the percentage.
Ability 2: Crude Imitation
Level 0: Place a small, crude doll of yourself anywhere on the map (including walls). Will fire upon anyone who shoots you or your
allies. They will prioritize anyone you are actively firing upon. Placing one down will slow you down greatly during its animation.
It's weapon is similar to your own and its weapon spread is based on your current spread, although, its damage is done as spirit.
Level 1: Extra charge.
Level 2: Range and duration increase.
Level 3: Fire rate and falloff range copies your own weapon's instead of using base. Will now defend your effigy as well.
This could get REAL laggy so probably just making it visually some sort of laserbeam so it doesn't have to render potentially
5 beams of fire if all charges are used.
Passive: Experienced Marionette
Level 0: The faster they move, the more stable their aim is, topping out around vyper's default radius.
Early game most likely would have to be very melee heavy until they get lvl 1 and 3.
Level 1: Tighter max spread, small fire rate (or range) increase.
Level 2: Dash jumping makes you incorporeal for less than a quarter of a second
This could be balanced by making their default stamina low like 2 and make them have to gain stamina at
level 3 if its too strong. I think this would be fair though since you need 2 stamina plus room and not hexed.
Level 3: Perfect accuracy at max speed threshold. Along side accuracy, range now increases with it to a max of 300% base.
Now this could be either the sauciest thing to ever exist or it could be completely worthless.
Either way Sharpshooter is probably a must buy for using this.
Ult: Forced Masking
Level 0: Grab an enemy in a similar range as mo and krill. Take control of them for 4 seconds, able to use 2 of their abilities
(if ability is charged, do not allow for repeated use if time allows.) Your health is 35% of theirs. Your body becomes a lifeless
effigy/doll, having 30% of your Max HP. On ultimate end, you return to your doll. If it is destroyed you return to the
effigy, damaged 30% max hp and stunned. This ultimate cannot be canceled. The target also takes 100 damage and stunned
for the same duration as if your doll was destroyed, no matter if the ultimate ends on doll destroy or timeout.
Could be made more punishable if your actual healthbar bleeds the longer it goes on or theres a required buy in of
health like 20-30% hp or something along those lines. If this ability sucks ass could also make it so all the stats on the
abilties are made extra busted but I assumed if people built this they'd mostly target one character to spam it on and
build items accordingly like tank buster on talon or ricochet for haze.
Level 1: Cooldown reduction.
If too busted and there is a health buy in could be used to reduce that also or reduce the punishment for doll breaking.
Level 2: Able to use charged abilities, number of abilities able to be used is doubled to 4.
This would genuinely be so evil if someone knows what they are doing as is.
Level 3: Increased duration by 2 seconds.
Could also be where stats are increased by a flat percent so you can really start destroying, though I think this kind of
ability needs a decent amount of time to actually stay effective.
Apologies for the messed up formatting, I had passed it between here and a text document to make it easier for myself to write.
I just had fun coming up with stupid shit and drawing, realistically this would be quite a bastard to balance since its like trying to do like 9 things at once. I see it mostly being played as like a support hybrid build mostly just trying to mess up enemy cooldowns with their 1 and place turrets when she can (and ofc dragging someone out of the fight) and when theres too many supports or if fights are going to be too mobile swapping to a speedier range firerate build. I personally think its neat that you go all in one or the other and it completely changing how and which abilities you are dependent on but I'm not a game designer this is probably terrible lol.