[Hero Concept] The Auditor - Full Concept with original character sketch.

dmcfadden2189

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Hero Design Document: The Auditor
Core Identity

  1. Name: Elias Thorne (The Auditor).
  2. Archetype: Anti-Sustain / Economic Disruptor / Sustain-Tank Carry.
  3. Visuals: A rigid, brass-bound silhouette in a sharp, charcoal pinstripe suit. His face is a smooth, featureless Art Deco bronze plate. Two thin vertical slits pulse with cold blue light.
  4. Atmosphere: He moves with the rhythmic, mechanical stiffness of a clockwork machine. His presence is accompanied by pressurized hisses and the distant, faint clatter of a typewriter.Concept Art.png
Base Stats

StatValueMechanical Intent
Max HP600High durability to sustain the front-line "audit."
Bullet Resist10%Natural armor from reinforced brass plates.
Move Speed6.5 m/sCalculated, deliberate movement.
WeaponThe Ledger-Writer45-round Typewriter SMG. 2.2s reload with a mechanical "Ding."

Abilities Breakdown

Passive: Compound Interest

Each bullet hit applies 1 stack of Debt (Max 45).
  • The Debuff: Each stack reduces healing effectiveness by 0.66%. A "Perfect Audit" (45 stacks) results in 30% Healing Reduction.
  • The Maturity (Detonation): Debt matures into Spirit Damage after 2.5s (at T2) of no damage OR upon Reload.
  • T1: Maturity applies a 25% Movement Slow for 2s.
  • T2: Maturity timer reduced to 2s.
  • T3: Perfect Audit (45 stacks) detonation deals 10% missing HP and resets Liquidity.

Ability 1: Tax Lien

Skillshot mark (8s). Stores 20% of all damage/healing the target receives in an Escrow buffer.
  • Garnishment: 25% of souls earned by the target are redirected to The Auditor.
  • T1: +2s Duration.
  • T2: -5s Cooldown.
  • T3: Heal is doubled if target dies while marked.
Passive Burst Scaling
The damage compounds as you approach the end of the magazine.
Total Burst Damage = (n X (8 + 0.15 X SP)) X Multiplier

Shots LandedHealing ReductionBase Spirit Damage (at 50 SP)MultiplierTotal Burst Payout
106.6%1551.0x155
2516.5%3871.0x387
4026.4%6201.0x620
45 (Perfect)30.0%6971.25x871

Ability 2: Asset Repossession
Targeted Disarm (2.0s). Silences the target if they have a Tax Lien.
  • T1: +0.5s duration. | T2: +1s Silence duration. | T3: Cooldown resets on kill.
Ability 3: Liquidity
Directional dash with 0.3s I-frames. Shreds 15% Bullet Resistance.
  • T1: +2m Range. | T2: +20% Fire Rate for 4s. | T3: Gain a second charge.
Ultimate: The Two Certainties
Creates a 7s zone. All healing is prohibited. 100% of souls earned in the zone are garnished.
  • The Dividend: Allies receive their garnished souls back with a 1.5x multiplier.
  • Tier 3 Liquidation: Execute occurs only if the enemy’s debt exceeds 25% of their Max HP AND they are standing inside the zone when the timer ends.
Ultimate: The Two Certainties
Creates a 7s zone where all healing is prohibited. All soul gains are garnished into a global Escrow Pool.

  • Persistent Debt: Anyone marked by the field continues to contribute their souls and denied healing to the pool even if they leave the zone.
  • The Dividend: At expiration, allies receive their souls back with a 1.5x multiplier.
  • Phase 2 (The Settlement): The zone detonates for Spirit Damage: Base + (0.05 x Total Pool).
  • Tier 3: Liquidation (The Verdict):
    • Requirement 1: The enemy’s individual debt contribution must exceed 25% of their Max HP.
    • Requirement 2: The enemy must be physically standing inside the zone when the timer ends.
    • Result: Instant Execution.

The "Flight vs. Finance" Mechanic
This spatial requirement creates a high-stakes choice for the enemy team:
  1. The Run: Enemies can flee the zone to avoid the 100% execution chance. However, they are still "paying the tax" for the full 7 seconds, meaning they are effectively out of the fight and losing 100% of their economic growth while the Auditor’s team continues to scale.
  2. The Stand: Enemies can stay and fight to try and kill the Auditor before the gavel falls. If they kill him, the "Escrow Pool" is liquidated without interest and the execution is canceled.
  3. The Auditor’s Role: You must use Asset Repossession (Disarm/Silence) and Liquidity to keep high-value, high-debt targets trapped inside the courtroom until the timer hits zero.
Ultimate Liquidation Thresholds

ScenarioParticipantDebt (Souls + Denied Healing)Result
The Fleeing EnemyAbrams1,500Leaves zone at 6.5s. No Execution.
The Tank (In-Zone)Infernus2,200Stays in zone. Debt > 25% Max HP. LIQUIDATED.
The Glass CannonHaze800Stays in zone. Debt < 25% Max HP. Massive Burst Damage.
The AllySeven3,000Stays in zone. Receives 4,500 Soul Dividend.

The Lore: The Final Entry


The office on 14th Street didn't have windows, just the sound of the New York rain and the smell of fresh mimeograph ink. Elias Thorne found the error—a single soul, double-counted in a contract signed by gods. He refused to sign off on the lie. Now, he is the vessel for that truth. A brass chassis, a pinstripe suit, and a ledger that never closes. He remembers the name of a dog he can no longer pet, but the math doesn't care about memory. The math only cares about the balance.


Gameplay Pitch


The Auditor is the meta's natural stabilizer. He punishes "greedy" plays and high-sustain brawlers by turning their healing into his health and their soul-growth into a detonation pool. He requires high precision to land the "Perfect Audit" of 45 shots, but the payout is a crushing economic and physical liquidation for anyone foolish enough to stay in his sights.
 
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