[Hero Concept] Steve the Silverback Gorilla

ZURBOGGA

New member
BIO:

Steve is a gorilla who once belonged to a secret community of semi-advanced, almost-intelligent gorillas in an unexplored jungle region somewhere. Their village was raided and many of his community were captured and experimented on or put on display by rich folk in enclosures. Steve gained some powers through their experimentation and one day managed to kill his captors with the custom weapon they created for him to test. Steve is in the ritual to bring his community back together under a new hidden sanctuary.

I am not an artist.

Steve:

steveFront.png

Steve with 3 active:

steveMetal.png

Steve with 4 active:

steveAngry.png


Gun

Coco-Cannon(Flame-hardened Fists)
Shoots coconuts that explode on contact dealing splash damage. Direct hits deal additional damage. Slow fire rate; maybe 1/1 ammo reloading each shot.​
(Throw gun away and deal extra melee damage and increased attack speed)​
Ability 1

Spitball(Firebreath)
Shoot a fiery spitball that can hit 1 target; dealing damage and slowing the target. AP can add charges and lower bullet resist.​
(Breathes a cone of fire for more damage, more targets, and applies a short stun instead of slow. Melee hits shorten cooldown)​
Ability 2

Eat Banana(Extra Potassium)
Eats 1 banana healing self and then throws the peel forward that acts as a trap. Applies knock-up effect when enemy walks over it. AP can provide bonus healing based on missing health and movement speed.​
(Banana is extra nutritious providing greater healing and heal over time effect. Animation is faster and peel activates on the ground quicker)​
Ability 3

Arms of Steel(Searing Fists)
Active: Slam the ground dealing damage directly in front of you in a small AOE, and harden your fists for several seconds. Gain bullet resist and empowered melee damage because your fists are now hard.​
Passive: Can climb buildings for portions of stamina bar similar to repeated wall bounce stamina cost.​
(Arms are now also on fire granting DOT burn effect. This whole buff remains active while ult is active)​
Ability 4

Mayhem
Roar, fearing nearby enemies and refresh ability cooldowns. Changes ability properties to those in parentheses above. AP can provide resets on takedowns.​

Gun:

He carries the sack of coconuts on his back

gunAmmo.png
Parry:

Turns his butt to you for maximum intimidation like in this youtube video where the gorilla demonstrates IAD into parry IRL:

Yes his cloth only covers the front which is very important for this animation's overall aura.

steveParry.png
 
Last edited:
He could be missing a mobility ability but I think having the slow/stun along with warpstone/stamina/move speed it might not be needed.
 
He could be missing a mobility ability but I think having the slow/stun along with warpstone/stamina/move speed it might not be needed.
Something I thought of for mobility as replacement for his 2:

Steve grabs a vine from the skybox and swings a large distance, while grabbing the nearest ally champion or minion(if no nearby champions) with him. This would heal both Steve and the unit(s) he grabbed while also doing damage in a small AOE where they land. AP could improve distance and even number of units grabbed.

This could be interesting as it grants good mobility for either an escape or an engage. It allows for some good dive potential but could function as a supporting ability to bail out a teammate(s), especially if it had charges. The neat thing about bringing minion(s) is it gives the option to speed up a push after getting some kills by bringing some minions to the walker with you.
 
Back
Top