noadumas42
New member

Lore :
No one knows where Sibyl comes from. Some say she saw the first Maelstrom. Others that she provoked it.
In the industrial underbelly of the City, Sibyl reads the future in cracked glass and broken bones.
Her puppets are not talismans, they are contracts. Each card drawn, each announced trajectory, brings her enemies closer to a future they would prefer never to see.
Sibyl does not predict fate. She makes sure it comes true.
Gameplay :
Weapon - Orb of Clairvoyance : Sibyl projects very slow orbs of arcane energy. Projectiles pass through enemies, dealing heavy damage, no critical hits.
Ability 1 - Divination Wave : Sibyl releases a linear energy wave from her crystal ball. The wave passes through walls and inflicts heavy damage on all enemies hit.
Ability 2 - Voodoo Doll : Sibyl places a voodoo doll in her likeness on the battlefield. As long as she remains nearby, some of the damage she takes is transferred and stored in the doll. If Sibyl were to die, the effigy breaks and restores her stored life points, giving her a second chance. The effigy can be destroyed by enemies.
Ability 3 - Mark of Fate : Sibyl marks a targeted enemy. The target is revealed through the walls to Sibyl and nearby allies and slowed down.
Ability 4 - Great Omen : Sibyl enters a state of absolute clairvoyance. Her next ability is amplified. Divination Wave greatly extends its range and deals heavy damage. Voodoo Doll gains more health and takes all the damage inflicted on Sibyl. Mark of Fate reveals to Sibyl and her allies all the enemies present in a surrounding area and slows them down.