Shellshock
Idea of the hero was to have abilities that compliments each other while allowing you to either focus on a spirit build or melee build.
Water Gush - Spits out water dealing spirit damage and apply -10% spirit resist. Starts with 2 charge
Reduce cooldown / faster time between charge / +1 charge and spirit debuff now stacks
Lunge Snap - Enter your shell and extend your head to bite dealing spirit damage. You can hold the ability up to 2 seconds to launch yourself forward (the longer you hold, the further you launch yourself) 40s cooldown
Reduce cooldown by 5s for every second not holding / +3s Maximum hold / +20 light melee damage, +50 heavy melee damage and instead scales with heavy melee damage (skill now deals melee damage instead of spirit)
Shell Slam - Enter your shell to slam down on the ground dealing spirit damage and stun based on height, up to 1s
Increase melee damage by 10 for every enemy hero hit for 5 seconds / Increase radius / +2s maximum stun duration
Water Spin - Enter your shell and start spinning, throwing water around you dealing spirit damage and slowing enemies within X meters.
Reduce cooldown / Reduce enemy stamina / Increase duration + damage
Has 40% weapon damage resist while inside his shell.

Example of using Lunge Snap into Shell Slam

Idea of the hero was to have abilities that compliments each other while allowing you to either focus on a spirit build or melee build.
Water Gush - Spits out water dealing spirit damage and apply -10% spirit resist. Starts with 2 charge
Reduce cooldown / faster time between charge / +1 charge and spirit debuff now stacks
Lunge Snap - Enter your shell and extend your head to bite dealing spirit damage. You can hold the ability up to 2 seconds to launch yourself forward (the longer you hold, the further you launch yourself) 40s cooldown
Reduce cooldown by 5s for every second not holding / +3s Maximum hold / +20 light melee damage, +50 heavy melee damage and instead scales with heavy melee damage (skill now deals melee damage instead of spirit)
Shell Slam - Enter your shell to slam down on the ground dealing spirit damage and stun based on height, up to 1s
Increase melee damage by 10 for every enemy hero hit for 5 seconds / Increase radius / +2s maximum stun duration
Water Spin - Enter your shell and start spinning, throwing water around you dealing spirit damage and slowing enemies within X meters.
Reduce cooldown / Reduce enemy stamina / Increase duration + damage
Has 40% weapon damage resist while inside his shell.

Example of using Lunge Snap into Shell Slam