Shnobz
New member
Disclaimer: I have abysmal artistic skills, so there is an AI generated art. It`s purpose to show the overall idea of character, not a concrete design.
All numbers are there to represent approximate power level of abilities. They are not properly balanced and are subject to change.

Design Goal
Deadlock version of Soldier from TF2, another great Valve game.
High vertical mobility, Rocket Jump, high-damage slow moving projectiles. Delusional. Patriotic.
Weapon - Shotgun
Effective range: 16-46m
Ammo: 6
Pellets per shot: 6
Damage per pellet: 5
Shots per second: 2
Reload time: 2s.
It is a basic shotgun, nothing really special.

Ability №1: Ghost Rocket
The main source of damage for both Spirit and Weapon builds. Spirit damage part is all about AoE damage, while Weapon damage comes from precise direct hits.
Has "bullet velocity" stat, so items like High-Velocity Rounds should affect it. The base velocity is similar to Celeste`s basic weapon attack.
Has heavy self-knockback, which allows Rocket-Jump technique, while also preventing close range spamming.
Has several charges and low CD, which should feel like a Rocket Launcher from TF2 with right items.

Ability №2: Specter of Liberty
Movement ability with a little bit of protection. Applies a heavy low-gravity effect (closer to Legendary item from Street Brawl, rather than to Celesta`s passive low-grav).
This ability, with help of wall-jumps, air-dashes and rocket-jumps, should help the hero to stay in the air for as long as needed to bombard enemies from above.

Ability №3: Unbearable Weight of History
Soft CC ability. Prevents enemies from dashing in the area, making them easier targets for Rockets.
Has long CD which prevents spamming.

Ability №4: The Best Diplomacy
An ultimate ability with power to change the course of team-fights.
Provides a choice: drop the bomb directly on enemies for quick Weapon damage and brief Stun, but it will be easier for enemies to destroy the bomb, or drop it somewhere outside, trading initial damage and stun for more reliable huge AoE damage and Curse.
The Bomb should be marked on minimap and have a visible timer and loud alarming sound for enemies.
AoE damage should respect line of sight, so enemies should be able to hide.
All numbers are there to represent approximate power level of abilities. They are not properly balanced and are subject to change.

Design Goal
Deadlock version of Soldier from TF2, another great Valve game.
High vertical mobility, Rocket Jump, high-damage slow moving projectiles. Delusional. Patriotic.
Weapon - Shotgun
Effective range: 16-46m
Ammo: 6
Pellets per shot: 6
Damage per pellet: 5
Shots per second: 2
Reload time: 2s.
It is a basic shotgun, nothing really special.

Ability №1: Ghost Rocket
The main source of damage for both Spirit and Weapon builds. Spirit damage part is all about AoE damage, while Weapon damage comes from precise direct hits.
Has "bullet velocity" stat, so items like High-Velocity Rounds should affect it. The base velocity is similar to Celeste`s basic weapon attack.
Has heavy self-knockback, which allows Rocket-Jump technique, while also preventing close range spamming.
Has several charges and low CD, which should feel like a Rocket Launcher from TF2 with right items.

Ability №2: Specter of Liberty
Movement ability with a little bit of protection. Applies a heavy low-gravity effect (closer to Legendary item from Street Brawl, rather than to Celesta`s passive low-grav).
This ability, with help of wall-jumps, air-dashes and rocket-jumps, should help the hero to stay in the air for as long as needed to bombard enemies from above.

Ability №3: Unbearable Weight of History
Soft CC ability. Prevents enemies from dashing in the area, making them easier targets for Rockets.
Has long CD which prevents spamming.

Ability №4: The Best Diplomacy
An ultimate ability with power to change the course of team-fights.
Provides a choice: drop the bomb directly on enemies for quick Weapon damage and brief Stun, but it will be easier for enemies to destroy the bomb, or drop it somewhere outside, trading initial damage and stun for more reliable huge AoE damage and Curse.
The Bomb should be marked on minimap and have a visible timer and loud alarming sound for enemies.
AoE damage should respect line of sight, so enemies should be able to hide.