[Hero Idea] Jack O. Lopez, the jackalope war veteran

rutare

New member
Jack O. Lopez (Jackalope)
#Tiny# #Explosive# #Bomb-Jumping#
Description: A short white anthropomorphic rabbit woman with antlers (a jackalope), wearing an oversized U.S. army helmet, an army green button up shirt, a black undershirt, fingerless brown leather gloves, beige cargo pants with a belt, and brown military syle boots. She carries a rocket launcher on her back by a sling, and has a brown messenger bag with Mk2 "pineapple" grenades strapped to it. She has a folding entrenching shovel on her belt, which she uses in her heavy melee attacks.
Bio: Jackie Oliviera Lopez was just an ordinary jackalope who lived in Puerto Rico, but when the Ixian War began, her normal life was quickly turned upside down when she found her hometown on the frontline, and some of her friends and family were killed trying to escape. Seeking vengence, she enlisted and volunteered for the military's crack forces, doing daring commando raids on the enemy as skilled demolitionist. When the war ended, she struggled to return to normal life, finding nothing could replicate the thrill of living on the edge that once helped fill her empty heart. Nothing legal, anyway. Now drifting as a solo mercenary, Jackie has arrived in the Cursed Apple, offering her services to the highest bidder who offers the most dangerous work.
Personality: She is a daredevil who loves danger and explosions. She has a stigma against Ixians. What she desires most is the thrill of battle.
Special Physical Properties: Jack is a small hero like Rem, and thus can enter shortcut holes when crouched.

=Weapon Stats=
Name: Johnnygun
Appearance: Based on the Stamm-Saurer Model 1916 (video for reference), with a longer detachable curved magazine and a shorter barrel
stamm-saurer-lmg.png
(image credit of Forgotten Weapons)
Bullet Damage: 6
Fire-Rate: 8 bps
Ammo: 30
Reload Time: 2.6s
Bullet Velocity: 678m/s
Bullet Lifesteal: 0%
Crit Bonus Scale: 0%
Light Melee: 50
Heavy Melee: 116

=Abilities=
1) Hot Potato
Description: Throw a grenade that bounces and rolls off the environment and enemies, exploding after a delay dealing Spirit Damage in an area and inflicting Knockup on enemies. Strength of the damage and knockup falls off with distance from the grenade. Can be held to channel the ability, reducing the explosion delay. At full channel time, the thrown grenade explodes on impact.
Usage: Press [ability button 1] to ready a grenade and pull the pin, starting a channel. Press [ability button 1] again to throw the grenade at any time. The ability will be held at maximum channel.
Type: Cast with Channel (can activate early)
Charges: 2
Charge Usage Delay: 4s
Cooldown: 18s
Explosion Radius: 5m
Radius before damage falloff: 2.8m
Spirit Damage: 60 (scales with Spirit Power)
Minimum Damage: 30
Channel Duration: 3s
Upgrades:
T1) +40 damage
T2) -6s cooldown
T3) Adds -20% Bullet Resist for 4s and improves Spirit Power scaling

2) Satchel Charge
Description: Throw a bomb that sticks to the environment and bounces off enemies on direct hits. Can be alt-cast to instantly detonate all deployed bombs, dealing Spirit Damage in an area, setting enemies on fire dealing additional Spirit Damage over time, and inflicting Knockup. Strength of the damage and knockup falls off with distance from the bomb. Deployed bombs automatically detonate after a limited lifetime.
Usage: Press [ability button 2] to prepare to toss a bomb, press again to throw. Alt-cast the ability to detonate all currently deployed bombs. Deploying a bomb when at the deployed bomb limit will automatically detonate the oldest deployed bomb.
Type: Cast with alt-cast
Charges: 1
Charge Usage Delay: 3s
Cooldown: 26s
Explosion Radius: 7m
Radius before damage falloff: 3.3m
Spirit Damage: 80 (scales with Spirit Power)
Minimum Damage: 50
Burn Damage: 10 Spirit Damage/s (scales with Spirit Power)
Burn Duration: 4s
Bomb Lifetime: 30s
Deployed Bomb Limit: 3
Upgrades:
T1) -8s cooldown
T2) +20 damage, +1s Burn duration
T3) Deals additional Weapon Damage and applies 0.33s Stun

3) Rabbit Cannonball
Description: You are affected by the Knockup of your own ability explosions at increased strength, allowing you to launch yourself. When this happens, you gain Barrier and improved air control. The duration of this effect is paused while you are in mid-air from an explosive jump.
Usage: Use any of Jack's abilities and stand in the radius of the effect. You will be launched into the air and granted effects. The effects are indicated by a firey aura around her.
Type: Passive
Air Control: +100%
Barrier: 100 (scales with Spirit Power)
Duration: 3s
Upgrades:
T1) +10% weapon damage while barrier holds
T2) +100 Max Health, +1s barrier duration
T3) +125% Melee Damage while mid-air from an explosive jump

4) Super Bazooka
Description: Equip a powerful rocket launcher firing explosive projectiles, dealing Spirit Damage and inflicting Knockup on enemies in the impact zone. Strength of the damage and knockup falls off with distance from the explosion. Direct hits do additional Weapon Damage to the target and inflict a brief Movement Slow.
Usage: Press [ability button 4] to deploy the ability, changing your weapon attacks. Press [fire] to expend 1 charge of the ability and fire a projectile that explodes on contact with any surface or enemy. [zoom/alt-fire] to zoom is unchanged. Press [ability button 4] again while ability is deployed to cancel, returning usage of normal weapon. While the ability is deployed, you cannot sprint.
Type: Stance (replaces weapon attacks)
Charges: 4
Charge Usage Delay: N/A
Cooldown: 40s
Explosion Radius: 4.6m
Radius before damage falloff: 2.1m
Spirit Damage: 60 (scales with Spirit Power)
Minimum Damage: 25
Additional Weapon Damage on Direct Hit: 40
Movement Slow on Direct Hit: -20%
Movement Slow Duration: 1.35s
Upgrades:
T1) -10s cooldown
T2) +20 damage, +20 direct hit damage
T3) 33% cooldown refund on direct-hit while mid-air from an explosive jump

Please give me your honest opinions and suggestion on what I've written up, and feel free to ask me questions, though I might take a while to respond. I'm open to any criticism or improvements you think of.
 
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