Hero Concept - Seer

A Name

New member
Seer
"I can see the future. The patrons can change it."
Vision - Controlling - Savior

Weapon - All-Seeing Orb
Channels light into a focused beam. (Visually similar to bebop weapon). Weapon can overheat from channeling too much light.
10 Ammo. 1 Ammo equals 0.5 seconds of heat. Heat neither builds nor decays when sliding and shooting.

1 - Third Eye

Open your third eye and gaze upon your enemies, dealing spirit damage to all in a large cone ahead of you.
25m cone length.
40° cone angle.
30 spirit damage per second (x0.7 scaling).
28s cooldown.

  • T1: -5s cooldown
  • T2: +22 damage per second.
  • T3: Full move speed, can shoot and cast abilities while channeling. Improved spirit scaling (x0.7 -> x0.9).
2 - Preemptive Scrying
Place a scrying orb to detect enemies, highlighting them through walls and veils and revealing them on the map. Allies gain bonus health regen while in radius.
placing a second orb removes the existing orb.
Enemies can heavy melee to destroy the orb.
Walls do not break line of sight.

25m range.
+3/s extra regen.
60s cooldown.
  • T1: +2 regen per second.
  • T2: Regen now scales with spirit power (x0.3). Allies in radius take 15% less damage from NPCs.
  • T3: Unlocks charges. The maximum amount of orbs you can have deployed scales with the number of charges.
3 - Extrasensory - passive
Enemies within your proximity are detected, highlighting them through walls and veils and revealing them on the map.
15m detection range.
  • T1: +1.5m/s move speed while detecting enemy.
  • T2: +10m radius.
  • T3: Can now be activated, amplifying weapon damage by 5% for each target within range (40s cooldown. 10s duration).
4 - Visionary
After a brief delay, flood an area with powerful divine light. Enemies in this radius take spirit damage and are detected and blinded.
20m range.
5s delay.
180s cooldown.
150 spirit damage (x0.3 scaling).
20m reduced vision range.
Debuff duration: 5 seconds.
  • T1: +2s duration.
  • T2: Enemies in area lose 10% spirit and weapon resist.
  • T3: Repeat the effect after another 5s delay. Duration of all debuffs stack. Resist reduction stacks.
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This is my first attempt at a character concept please be nice :) Most numbers are arbitrary placeholders.

I've seen demand for option to control jungle, so i figured it could be fun to base a character around that! While this is an incredibly powerful tool, I felt it wouldn't be used effectively in matchmaking. Furthermore, it would just be incredibly boring to play if that was ALL a character had going for them. So I gave them options to delve further into weapon, spirit, and utility/support.
 
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