Hero Concept: Runescape-man

come219

Active member
So I've thought about this hero concept before for Dota and since the release of Largo aand Kez, I can now fit this hero into a more appropriate game setting perhaps... however this 'hero' design could still fit in Dota but will be written for Deadlock.

This hero design will be taking inspiration from both oldschool-style combat and runescape 3 ability bar combat.



Hero Concept: Runescape-man


Design:

1 - style ability 1, with alt-casts. Shares cooldown with other style ability slot.

2 - style ability 2, with alt-casts. Shares cooldown with other style ability slot.

3 - Switch styles, like Kez/Brewmaster. Able to switch weapon and abilities.

4 - Prayer Menu, like Largo. Able to toggle on a different prayer that drains 0.25 stamina. drains with a 3-tick timer and can prayer-flick.


Weapons: (depending on the style and index?) 2-handed Sword or Sword & shield, Dual crossbow or Bow & Arrow, Magic Staff & book or Wand and shield.

Default weapon: Melee, Sword & Shield.




Range Combat Style

Range-style:


1 - Shackleshot.

Windranger/Windrunner Shackleshot

1 - Alt-cast - Acorn shot

Hoodwink acorn shot. Plants a tree like how Skyrunner plants a Steel beam, but only on the floor.

2 - Tar bomb.

Clinkz tar bomb. Sets the arrows on fire and adds damage. Also has a slow element and good for last hitting.

2 - Alt-cast - Ricochet

Ricochet...


3 - Switch style ...


4 - Prayer Menu ...

Magic Combat Style

Magic-style:

1 - Ice Barrage

1 - Alt-cast - Special Attack / Dragon's Breath?

2 - Tele-Block

2 - Alt-cast - Smiteful Vengence

3 - Switch style ...


4 - Prayer Menu ...

Melee Combat Style

Melee-style: during the melee-style, the hero will be entirely melee.

When wielding the 2-handed sword, the LMB would do a quick "long range" melee and the RMB would do a slow AOE heavy melee.

When wielding the Sword & Shield, the LMB would do a quick, small "AOE" melee and the RMB would trigger the shield and reduce incoming damage in the front like Mars.

1 - Barge

Point target - Doesn't require a target. Moves the unit in the facing direction at a fast speed then attack in an area when reaching destination. Can be stunned/immobolized.

1 - Alt-cast - Surge

Point target - Doesn't require a target. Teleports the unit in the moving/vector direction. Cannot be stunned/immobolized and can be used to disjoint projectiles.

2 - Cleave
Charged-based. Quick heavy melee in a 'long range' cone.

2 - Alt-cast - Hurricane
Charged-based. Quick Heavy melee in an AOE. The character does like a sweep with their sword weapon.


3 - Switch style ...


4 - Prayer Menu ...


3 Ability - Switch Style

3 - Switch style

Like Brewmaster/Kez. The 3 ability lets the hero toggle between different stances/styles which changes their weapon and abilities.

When pressing the ability or switching a style, it refreshes 0.5 stamina.

Toggling to switch a style grants a small bonus depending on the weapon equipped.

Melee, Sword & Shield.

Grants a small boost of movement speed for a short duration and triggers sprint immediately.

Range, Bow & Arrow.

Grants a small boost of cast range and attack range for a short duration.

Range, Staff & Book.

Grants a small boost of spirit and cooldown reduction for a short duration.

Melee, 2-handed Sword

Grants a small boost of damage and damage reduction for a short duration.

Range, Dual Crossbows.

Grants a +1 stamina maximum stamina for a short duration.

Range, Wand & Shield.

Grants a small boost of spirit armour and status resistance for a short duration.


4 Ability - Prayer Menu

4 - Prayer Menu ...

Like Largo. 4 to open menu, 4 to close prayer menu.

When a prayer is toggled, Prayer will drain 0.25 stamina on a 3-tick system. The player may player-flick to not spend the stamina.

While a prayer is active, there will be a very visible icon above the player's model.

1 - Protect from Missiles
(Magic/Spirit). Reduce damage from spirit/magic from 50%/75%/90%/100%.


2 - Protect from Projectiles
(Range/Bullets). Reduce damage from incoming projectiles from 50%/75%/90%/100%.


3 - Protect from Melee
(Melee). Reduce damage from melee from 50%/75%/90%/100%.




Conclusion/Notes
Thanks for reading. About to start a game of dota, I might make edits or updates to this design ...

Edit:

When the player switches stances/styles/weapons, their armor is also changing which will also give them dynamic passive defensive bonuses depending on the combat style. It should be like the combat style...


Melee style: Suit of armor - weak to magic/spirit. strong against melee/range/bullets.

Magic style: Magical Robes - weak to range/guns. provides no defensive bonuses.

Range style: Ranging gear - weak to melee. strong against magic/spirit.
 
Last edited:
trees that are planted by acorn shot can be destroyed with a melee punch or with enough bullet damage or spirit damage.
 
Lore:

"A book beyond time, from an unknown author, discusses a distant tale and tells a interesting story." The Wizard pondered to himself.

"Is it true? Could it be the future? or the past?"

He reached for bindings of the tattered leatherback...

The Ancient medieval time wizard had read about the Summoning of The Patrons, The Ritual and the Maelstrom from their timeline, and obtained immense power to travel to the future to participate.

That was during the first Maelstrom, and now he has foreseen the next event and has travelled through time once again...
 
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