come219
Active member
So I've thought about this hero concept before for Dota and since the release of Largo aand Kez, I can now fit this hero into a more appropriate game setting perhaps... however this 'hero' design could still fit in Dota but will be written for Deadlock.
This hero design will be taking inspiration from both oldschool-style combat and runescape 3 ability bar combat.
Hero Concept: Runescape-man
Design:
1 - style ability 1, with alt-casts. Shares cooldown with other style ability slot.
2 - style ability 2, with alt-casts. Shares cooldown with other style ability slot.
3 - Switch styles, like Kez/Brewmaster. Able to switch weapon and abilities.
4 - Prayer Menu, like Largo. Able to toggle on a different prayer that drains 0.25 stamina. drains with a 3-tick timer and can prayer-flick.
Weapons: (depending on the style and index?) 2-handed Sword or Sword & shield, Dual crossbow or Bow & Arrow, Magic Staff & book or Wand and shield.
Default weapon: Melee, Sword & Shield.
Range-style:
1 - Shackleshot.
Windranger/Windrunner Shackleshot
1 - Alt-cast - Acorn shot
Hoodwink acorn shot. Plants a tree like how Skyrunner plants a Steel beam, but only on the floor.
2 - Tar bomb.
Clinkz tar bomb. Sets the arrows on fire and adds damage. Also has a slow element and good for last hitting.
2 - Alt-cast - Ricochet
Ricochet...
3 - Switch style ...
4 - Prayer Menu ...
Magic-style:
1 - Ice Barrage
1 - Alt-cast - Special Attack / Dragon's Breath?
2 - Tele-Block
2 - Alt-cast - Smiteful Vengence
3 - Switch style ...
4 - Prayer Menu ...
Melee-style: during the melee-style, the hero will be entirely melee.
When wielding the 2-handed sword, the LMB would do a quick "long range" melee and the RMB would do a slow AOE heavy melee.
When wielding the Sword & Shield, the LMB would do a quick, small "AOE" melee and the RMB would trigger the shield and reduce incoming damage in the front like Mars.
1 - Barge
Point target - Doesn't require a target. Moves the unit in the facing direction at a fast speed then attack in an area when reaching destination. Can be stunned/immobolized.
1 - Alt-cast - Surge
Point target - Doesn't require a target. Teleports the unit in the moving/vector direction. Cannot be stunned/immobolized and can be used to disjoint projectiles.
2 - Cleave
Charged-based. Quick heavy melee in a 'long range' cone.
2 - Alt-cast - Hurricane
Charged-based. Quick Heavy melee in an AOE. The character does like a sweep with their sword weapon.
3 - Switch style ...
4 - Prayer Menu ...
3 - Switch style
Like Brewmaster/Kez. The 3 ability lets the hero toggle between different stances/styles which changes their weapon and abilities.
When pressing the ability or switching a style, it refreshes 0.5 stamina.
Toggling to switch a style grants a small bonus depending on the weapon equipped.
Melee, Sword & Shield.
Grants a small boost of movement speed for a short duration and triggers sprint immediately.
Range, Bow & Arrow.
Grants a small boost of cast range and attack range for a short duration.
Range, Staff & Book.
Grants a small boost of spirit and cooldown reduction for a short duration.
Melee, 2-handed Sword
Grants a small boost of damage and damage reduction for a short duration.
Range, Dual Crossbows.
Grants a +1 stamina maximum stamina for a short duration.
Range, Wand & Shield.
Grants a small boost of spirit armour and status resistance for a short duration.
4 - Prayer Menu ...
Like Largo. 4 to open menu, 4 to close prayer menu.
When a prayer is toggled, Prayer will drain 0.25 stamina on a 3-tick system. The player may player-flick to not spend the stamina.
While a prayer is active, there will be a very visible icon above the player's model.
1 - Protect from Missiles
(Magic/Spirit). Reduce damage from spirit/magic from 50%/75%/90%/100%.
2 - Protect from Projectiles
(Range/Bullets). Reduce damage from incoming projectiles from 50%/75%/90%/100%.
3 - Protect from Melee
(Melee). Reduce damage from melee from 50%/75%/90%/100%.
Edit:
When the player switches stances/styles/weapons, their armor is also changing which will also give them dynamic passive defensive bonuses depending on the combat style. It should be like the combat style...
Melee style: Suit of armor - weak to magic/spirit. strong against melee/range/bullets.
Magic style: Magical Robes - weak to range/guns. provides no defensive bonuses.
Range style: Ranging gear - weak to melee. strong against magic/spirit.
This hero design will be taking inspiration from both oldschool-style combat and runescape 3 ability bar combat.
Hero Concept: Runescape-man
Design:
1 - style ability 1, with alt-casts. Shares cooldown with other style ability slot.
2 - style ability 2, with alt-casts. Shares cooldown with other style ability slot.
3 - Switch styles, like Kez/Brewmaster. Able to switch weapon and abilities.
4 - Prayer Menu, like Largo. Able to toggle on a different prayer that drains 0.25 stamina. drains with a 3-tick timer and can prayer-flick.
Weapons: (depending on the style and index?) 2-handed Sword or Sword & shield, Dual crossbow or Bow & Arrow, Magic Staff & book or Wand and shield.
Default weapon: Melee, Sword & Shield.
Range Combat Style
Range-style:
1 - Shackleshot.
Windranger/Windrunner Shackleshot
1 - Alt-cast - Acorn shot
Hoodwink acorn shot. Plants a tree like how Skyrunner plants a Steel beam, but only on the floor.
2 - Tar bomb.
Clinkz tar bomb. Sets the arrows on fire and adds damage. Also has a slow element and good for last hitting.
2 - Alt-cast - Ricochet
Ricochet...
3 - Switch style ...
4 - Prayer Menu ...
Magic Combat Style
Magic-style:
1 - Ice Barrage
1 - Alt-cast - Special Attack / Dragon's Breath?
2 - Tele-Block
2 - Alt-cast - Smiteful Vengence
3 - Switch style ...
4 - Prayer Menu ...
Melee Combat Style
Melee-style: during the melee-style, the hero will be entirely melee.
When wielding the 2-handed sword, the LMB would do a quick "long range" melee and the RMB would do a slow AOE heavy melee.
When wielding the Sword & Shield, the LMB would do a quick, small "AOE" melee and the RMB would trigger the shield and reduce incoming damage in the front like Mars.
1 - Barge
Point target - Doesn't require a target. Moves the unit in the facing direction at a fast speed then attack in an area when reaching destination. Can be stunned/immobolized.
1 - Alt-cast - Surge
Point target - Doesn't require a target. Teleports the unit in the moving/vector direction. Cannot be stunned/immobolized and can be used to disjoint projectiles.
2 - Cleave
Charged-based. Quick heavy melee in a 'long range' cone.
2 - Alt-cast - Hurricane
Charged-based. Quick Heavy melee in an AOE. The character does like a sweep with their sword weapon.
3 - Switch style ...
4 - Prayer Menu ...
3 Ability - Switch Style
3 - Switch style
Like Brewmaster/Kez. The 3 ability lets the hero toggle between different stances/styles which changes their weapon and abilities.
When pressing the ability or switching a style, it refreshes 0.5 stamina.
Toggling to switch a style grants a small bonus depending on the weapon equipped.
Melee, Sword & Shield.
Grants a small boost of movement speed for a short duration and triggers sprint immediately.
Range, Bow & Arrow.
Grants a small boost of cast range and attack range for a short duration.
Range, Staff & Book.
Grants a small boost of spirit and cooldown reduction for a short duration.
Melee, 2-handed Sword
Grants a small boost of damage and damage reduction for a short duration.
Range, Dual Crossbows.
Grants a +1 stamina maximum stamina for a short duration.
Range, Wand & Shield.
Grants a small boost of spirit armour and status resistance for a short duration.
4 Ability - Prayer Menu
4 - Prayer Menu ...
Like Largo. 4 to open menu, 4 to close prayer menu.
When a prayer is toggled, Prayer will drain 0.25 stamina on a 3-tick system. The player may player-flick to not spend the stamina.
While a prayer is active, there will be a very visible icon above the player's model.
1 - Protect from Missiles
(Magic/Spirit). Reduce damage from spirit/magic from 50%/75%/90%/100%.
2 - Protect from Projectiles
(Range/Bullets). Reduce damage from incoming projectiles from 50%/75%/90%/100%.
3 - Protect from Melee
(Melee). Reduce damage from melee from 50%/75%/90%/100%.
Conclusion/Notes
Thanks for reading. About to start a game of dota, I might make edits or updates to this design ...
Edit:
When the player switches stances/styles/weapons, their armor is also changing which will also give them dynamic passive defensive bonuses depending on the combat style. It should be like the combat style...
Melee style: Suit of armor - weak to magic/spirit. strong against melee/range/bullets.
Magic style: Magical Robes - weak to range/guns. provides no defensive bonuses.
Range style: Ranging gear - weak to melee. strong against magic/spirit.
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