[Hero Concept]: Revenant (Duelist)

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New member
Weapon: Haunted Revolver
DPS: 60
Bullet Damage: 20
Ammo: 15
Bullets per Sec: 3
Reload Speed: 2 seconds


Skills:


Skill 1: [Haunted Shot]
Revenant's basic attacks have a 25% chance to proc an additional secondary shot (Passive).

1AP - Increases proc chance to 35%.
2AP - Applies a 20% healing reduction debuff on your secondary shot, lasting 2 seconds.
3AP - Increases Haunted Shot proc chance to 60% when targeting an enemy marked by Showdown.


Skill 2: [Backslide]
Revenant executes a swift backslide, leaving behind a trap that ensnares any unit stepping into it, immobilizing them for 1.5 seconds. Moves 10 meters backward and increases movement speed by 15% for 2 seconds.

Cooldown: 25 Seconds

1AP - Reduces cooldown by 5 seconds.
2AP - The trap explodes after 2 seconds, dealing 100 spirit damage to all enemies in a 5-meter radius.
3AP - Activates Haunted Shot for 2 seconds after backsliding.


Skill 3: [Flip a Coin]
Revenant flips a cursed coin to determine his next move.
  • Heads: Imbues your next shot with +80 spirit damage.
  • Tails: Imbues your next shot to heal you for 80.
  • Edge: No effect.
Cooldown: 16 seconds
Buff Duration: 5 seconds

1AP - Reduces cooldown by 4 seconds.
2AP - Improves imbue capabilities by 60 (140 total).
3AP - If Edge is flipped, Revenant gets both effects in his next shot.


Ultimate: [Showdown]
Revenant selects an enemy unit within 25 meters to challenge to a showdown. During the showdown, both Revenant and the enemy unit receive only 50% damage from outside sources. The winner of the showdown gains 400 bonus souls.

Cooldown: 16 seconds
Duration: 20 seconds

1AP - Reduces cooldown to 100 seconds.
2AP - The winner of the showdown gains a 15% damage amplification stack per win.
3AP - After the duel, the winner regenerates 50% of the damage dealt by the enemy during the showdown.
 
For the ultimate: does it have to be 50%? Not 0%? It'd be a lot funnier if they were completely immune to outside damage for the duration. But the cooldown would have to be a helluva lot longer than 16 seconds. Speaking of which, the 1AP upgrade says it reduces cooldown to 100 seconds. Is that a typo or....?
 
For the ultimate: does it have to be 50%? Not 0%? It'd be a lot funnier if they were completely immune to outside damage for the duration. But the cooldown would have to be a helluva lot longer than 16 seconds. Speaking of which, the 1AP upgrade says it reduces cooldown to 100 seconds. Is that a typo or....?
Yea mb it was a typo the base cooldown is 120 seconds. For the 50% damage reduction mechanic, it could be 0%.
 
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