thenetherwolfman
New member
Per Spirit Power
Per Boon
Prophet: [Illusionist] [Chaotic] [One Step Ahead]
[510 Health] [3 Stamina] [3 Regen] [5m/s [+0.045] move speed] [1m/s sprint speed]
Main Weapon: [Fortune's Favor] [5 [+0.13] damage per shot] [4 shots per second] [60 DPS]
-Alternating throwing knives thrown in a 1x3 fan at a slight angle based on the hand that threw them. Fast fire rate. Bullets are affected by gravity.
Ability 1 [Mirror Trick]: Performs a quick dash in the direction you are moving, creating an illusionary clone in the opposite direction. The clone will mirror your movement and attack your target dealing a portion of your bullet damage as spirit damage. The clone will imitate your health bar but will break after receiving sufficient damage. Illusions will mimic Mirror Trick if cast while any are active.
(18s cooldown) (30% illusion bullet damage) (6m dash distance) (8s Illusion Duration) (150 Illusion Health [+30])
[Lv1] +4m dash distance
[Lv2] +30% illusion damage
[Lv3] Can be recast a second time within a short window
Ability 2 [Karmic Retribution]: Casts a sigil over the target hero that detonates when it expires damaging nearby enemies. The sigil will grow in power as the target deals damage. The more damage the bearer deals, the more devastating the sigil's explosion will be. Amplified damage is equal to damage dealt up to a maximum of 300%
(24s cooldown) (80 Damage [+1.5] ) (300% max damage amp) (4s sigil duration) (4m explosion radius)
[Lv1] +3 move speed to allies and 30% movement slow to enemies
[Lv2] +4m blast radius
[Lv3] Increased Spirit Scaling to 1.9
Ability 3 [Unseen Hand]: Create an artificial veil wall that provides one way cover. Allies moving through the veil gain move speed and invisibility for a short time. After receiving the buff, allies cannot receive the buff from the same wall again for some time.
(40s cooldown) (10s [+0.11] veil duration) (+4 move speed) (+4 sprint speed) (4s [+0.095] buff duration) (4m Width)
(3m Height) (10s buff cooldown per wall)
[Lv1] +8s veil duration. +4m width +1m Height
[Lv2] +20 [+0.3] out of combat regen. Taking damage from heroes or objectives purges this effect.
[Lv3] Becomes Charged and -10s cooldown
Ultimate Ability [Deathly Omen]: Calls down a targeted strike with unlimited range via the minimap, sending a bolt to the intended target. Once it lands, it will detonate applying a deathmark to all enemy heroes in range. Deathmark will amplify all damage the target receives. If a marked enemy falls below a certain health threshold, the deathmark will detonate, executing them. This ability gains permanent spirit power when an enemy dies under this effect.
(150s Cooldown) (4% damage amp [+0.41] ) (20% Execute Threshold) (15m blast radius) (0.8s blast delay) (6s deathmark duration)
(+5 spirit power on execute)
Lv1] Marked enemies are revealed at close range.
[Lv2] +15m Blast radius
[Lv3] -35s cooldown
Bio: Elizabeth Lockheart was a well guarded secret in her youth. Born with the oracle's eye, her foresight allowed her to predict the future with true certainty, a power coveted by her parents. A blessing to some, but to her, a terrible curse. She grew up feeling helpless to stop the grim futures she foretold, for once it has been seen, it cannot be changed. Even forced to foretell the death of her own parents. She became convinced her power was a curse and ran away, dawning a mask and pseudonym to guard her past identity. She became known as the masked prophet as one among the many midnight entertainers. She took up Tarot reading, instead of sealing the fate of others with her foresight, she would let the cards speak in her stead and putting the future in her clients hands for a change while putting a magical flourish on it. She hopes the patrons can finally free her of her foresight, letting her choose for herself who she will become. She wields chaos on the battlefield, casting illusions and prophetic spells to seal her enemies' fate.
Per Boon
Prophet: [Illusionist] [Chaotic] [One Step Ahead]
[510 Health] [3 Stamina] [3 Regen] [5m/s [+0.045] move speed] [1m/s sprint speed]
Main Weapon: [Fortune's Favor] [5 [+0.13] damage per shot] [4 shots per second] [60 DPS]
-Alternating throwing knives thrown in a 1x3 fan at a slight angle based on the hand that threw them. Fast fire rate. Bullets are affected by gravity.
Ability 1 [Mirror Trick]: Performs a quick dash in the direction you are moving, creating an illusionary clone in the opposite direction. The clone will mirror your movement and attack your target dealing a portion of your bullet damage as spirit damage. The clone will imitate your health bar but will break after receiving sufficient damage. Illusions will mimic Mirror Trick if cast while any are active.
(18s cooldown) (30% illusion bullet damage) (6m dash distance) (8s Illusion Duration) (150 Illusion Health [+30])
[Lv1] +4m dash distance
[Lv2] +30% illusion damage
[Lv3] Can be recast a second time within a short window
Ability 2 [Karmic Retribution]: Casts a sigil over the target hero that detonates when it expires damaging nearby enemies. The sigil will grow in power as the target deals damage. The more damage the bearer deals, the more devastating the sigil's explosion will be. Amplified damage is equal to damage dealt up to a maximum of 300%
(24s cooldown) (80 Damage [+1.5] ) (300% max damage amp) (4s sigil duration) (4m explosion radius)
[Lv1] +3 move speed to allies and 30% movement slow to enemies
[Lv2] +4m blast radius
[Lv3] Increased Spirit Scaling to 1.9
Ability 3 [Unseen Hand]: Create an artificial veil wall that provides one way cover. Allies moving through the veil gain move speed and invisibility for a short time. After receiving the buff, allies cannot receive the buff from the same wall again for some time.
(40s cooldown) (10s [+0.11] veil duration) (+4 move speed) (+4 sprint speed) (4s [+0.095] buff duration) (4m Width)
(3m Height) (10s buff cooldown per wall)
[Lv1] +8s veil duration. +4m width +1m Height
[Lv2] +20 [+0.3] out of combat regen. Taking damage from heroes or objectives purges this effect.
[Lv3] Becomes Charged and -10s cooldown
Ultimate Ability [Deathly Omen]: Calls down a targeted strike with unlimited range via the minimap, sending a bolt to the intended target. Once it lands, it will detonate applying a deathmark to all enemy heroes in range. Deathmark will amplify all damage the target receives. If a marked enemy falls below a certain health threshold, the deathmark will detonate, executing them. This ability gains permanent spirit power when an enemy dies under this effect.
(150s Cooldown) (4% damage amp [+0.41] ) (20% Execute Threshold) (15m blast radius) (0.8s blast delay) (6s deathmark duration)
(+5 spirit power on execute)
Lv1] Marked enemies are revealed at close range.
[Lv2] +15m Blast radius
[Lv3] -35s cooldown
Bio: Elizabeth Lockheart was a well guarded secret in her youth. Born with the oracle's eye, her foresight allowed her to predict the future with true certainty, a power coveted by her parents. A blessing to some, but to her, a terrible curse. She grew up feeling helpless to stop the grim futures she foretold, for once it has been seen, it cannot be changed. Even forced to foretell the death of her own parents. She became convinced her power was a curse and ran away, dawning a mask and pseudonym to guard her past identity. She became known as the masked prophet as one among the many midnight entertainers. She took up Tarot reading, instead of sealing the fate of others with her foresight, she would let the cards speak in her stead and putting the future in her clients hands for a change while putting a magical flourish on it. She hopes the patrons can finally free her of her foresight, letting her choose for herself who she will become. She wields chaos on the battlefield, casting illusions and prophetic spells to seal her enemies' fate.