[Hero Concept] Mister Gun – The Adrenaline Virtuoso

pavelvig2010

New member
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Role: High-Skill Assassin / Duelist
Complexity: ★★★
"I only have two allies: my aim and my revolvers."

Background:

While others seek power from the Patrons or salvation for their souls, Mister Gun is here for the "clout." A former extreme sports junkie, he found his ultimate rush on the streets of the Cursed New York. He doesn't care about winning the tournament; he’s here to put on a show. He carries three "Ambassadors"—living, sentient revolvers he treats like pets.

Passive: Showman (Style Meter)
Landing headshots and switching weapons after kills fills your Style Meter (D to S rank).
  • Rank A/S: Unlocks flashy reload animations (juggling bullets).
  • Bonuses: +1 max ammo for "Iron Howl," -30% reload time, and reduces your own weapons' debuffs by 25%.



The Arsenal (Abilities):
Switching weapons takes 1s. Each gun has a unique weakness while held.
1. "Iron Howl" (Name: Old Grump)
The heavy-hitter. A rugged steel revolver with a wooden grip.
  • Fire: 3-round cylinder, high burst damage.
  • Alt-Fire (Bloodstone): Shoots a blood-infused round. Applies a bleed that heals Gun (2:1 ratio).
  • Weakness: Incoming debuffs and DoT effects last 50% longer.
2. "For the Rich" (Name: Gold Bitch)
The CC tool. A gaudy, engraved gold revolver.
  • Gold Rush: Hits slow enemies by 5%. At 10 stacks, the target is encased in gold (Stun).
  • Alt-Fire (Golden Pebble): Instantly freezes a target in gold for 3s. Target gains bullet resist but loses spirit resist.
  • Weakness: Incoming Stuns last 2x longer.
3. "The Observer" (Name: Void Whisper)
The Anti-Mage. Matte black metal with glowing purple cracks.
  • Fire: Heat-based (6 shots). Applies "Marked" stacks, granting Gun speed and Spirit Resist. Highlights enemy aura through walls.
  • Alt-Fire (Judgment): A spirit blast that scales damage based on "Marked" stacks. Grants Gun 1.5s of Spirit Immunity upon firing.
  • Weakness: Bullet Resist is halved.
4. ULTIMATE: "Life Taker" (Name: One Last Goodbye)
The Gamble. A fleshy, pulsating revolver fused to Gun's arm.
  • Fire: Every shot costs your own HP but heals back on hit. Toggle (R) to increase damage per shot (higher damage = higher HP cost).
  • Alt-Fire (All or Death): Enters a "Quick Draw" stance (1.2s wind-up).
    • Hit: Instant Kill + Full Heal for Gun.
    • Miss: Gun is left with exactly 1 HP.
  • Weakness: Passive regen and Lifesteal items are disabled while held.
 
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