pavelvig2010
New member


Role: High-Skill Assassin / Duelist
Complexity: ★★★
"I only have two allies: my aim and my revolvers."
Background:
While others seek power from the Patrons or salvation for their souls, Mister Gun is here for the "clout." A former extreme sports junkie, he found his ultimate rush on the streets of the Cursed New York. He doesn't care about winning the tournament; he’s here to put on a show. He carries three "Ambassadors"—living, sentient revolvers he treats like pets.
Passive: Showman (Style Meter)
Landing headshots and switching weapons after kills fills your Style Meter (D to S rank).
- Rank A/S: Unlocks flashy reload animations (juggling bullets).
- Bonuses: +1 max ammo for "Iron Howl," -30% reload time, and reduces your own weapons' debuffs by 25%.
The Arsenal (Abilities):
Switching weapons takes 1s. Each gun has a unique weakness while held.
1. "Iron Howl" (Name: Old Grump)
The heavy-hitter. A rugged steel revolver with a wooden grip.
- Fire: 3-round cylinder, high burst damage.
- Alt-Fire (Bloodstone): Shoots a blood-infused round. Applies a bleed that heals Gun (2:1 ratio).
- Weakness: Incoming debuffs and DoT effects last 50% longer.
The CC tool. A gaudy, engraved gold revolver.
- Gold Rush: Hits slow enemies by 5%. At 10 stacks, the target is encased in gold (Stun).
- Alt-Fire (Golden Pebble): Instantly freezes a target in gold for 3s. Target gains bullet resist but loses spirit resist.
- Weakness: Incoming Stuns last 2x longer.
The Anti-Mage. Matte black metal with glowing purple cracks.
- Fire: Heat-based (6 shots). Applies "Marked" stacks, granting Gun speed and Spirit Resist. Highlights enemy aura through walls.
- Alt-Fire (Judgment): A spirit blast that scales damage based on "Marked" stacks. Grants Gun 1.5s of Spirit Immunity upon firing.
- Weakness: Bullet Resist is halved.
The Gamble. A fleshy, pulsating revolver fused to Gun's arm.
- Fire: Every shot costs your own HP but heals back on hit. Toggle (R) to increase damage per shot (higher damage = higher HP cost).
- Alt-Fire (All or Death): Enters a "Quick Draw" stance (1.2s wind-up).
- Hit: Instant Kill + Full Heal for Gun.
- Miss: Gun is left with exactly 1 HP.
- Weakness: Passive regen and Lifesteal items are disabled while held.