Hero Concept: Midnight (Duelist, High APM/Execution Design)

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Midnight concept art generously created by @PastryFudger
Midnight by PastryFudger.png
Disclaimer: I fully intended this character to play like the Invoker of this game (strictly in terms of APM and execution disparity compared to other heroes). Please keep that in mind while imagining how this character will play. I hope I am able to illustrate to you how it would work with my ability breakdown:

---------Passives---------

1) Flow Accumulator
Flow
(0–100 outside Ultimate) is gained per Shotgun hit (+1 Flow per 4 pellets that hit), +2 per Butterfly Guard reflection or hit, +8 per enemy hit with Launcher, +2 per melee hit, +3 per charged melee hit, +5 per parry, and lost per enemy hit (-1 Flow per hit, -10 per parry, capped at 10/s).

Flow augments: (scaled based on current Flow, infinitely scaling during Zero Flow)
-Dash Cancel distance (+15–30% at 100 Flow).
-Butterfly Guard reflection window (0.3–0.6s (100 Flow) at base level).
-Shotgun pellet tightness (~30° spread base to ~15° at 100 Flow, ~50% tighter).
-In Zero Flow, Flow is uncapped (HUD: “#/∞”). Post-Zero Flow (0-1 kill), excess Flow deteriorates instantly. Near an ally, +1 Flow per hit.

2) Momentum Mastery
Dash Cancel
preserves and boosts existing momentum (e.g. from jump or regular airdash; boosts current momentum by adding an airdash's speed). Dash Cancel ends with a smooth angular drop-off.

3) Shotgun (Primary Weapon)
12 pellets, large spread (~30° base, tightens with Flow to ~15° at 100 Flow). Very high damage drop off at range.
-Runic obsidian buckshot glows with Aztec runes

4) Ecliptide (Melee Weapon)
-An obsidian Macuahuitl imbued with the ancient runes of the Aztec Umbra Kin.

---------Skills---------

1) Dash Cancel
Description:
Dash (base: regular stamina dash length), cancels any animation (Ecliptide swings, Shotgun fire/reload (auto completes reload), any ability including Dash Cancel. Crouch slide cancel available if holding crouch while grounded. Preserves/boosts momentum (by adding an airdash's speed) with a smooth angular drop off towards the ground at the end of the dash which preserves momentum until you touch the ground (pictured below). +2 Flow per usage.
Leveling:
Base:
2 charges, 6s recharge, +15% distance at 100 Flow.
Tier 1: 3 charges, 5.5s recharge, +20% distance at 100 Flow.
Tier 2: 3 charges, 5s recharge, +25% distance at 100 Flow.
Tier 3: 4 charges, 4.5s recharge, +30% distance at 100 Flow.


dash cancel.png
(This image demonstrates how the momentum of a normal airdash typically works with the top line, while the bottom curved line shows the preservation of momentum down the smooth angular drop off at the end of a Dash Cancel. The idea is to weave them side to side like a ∞ pattern)

2) Butterfly Guard
Description:
A figure-8 (∞) flourish with Ecliptide, cancels primary and melee attacks, bounces Midnight off enemies hit based on momentum. Reflects projectile damage (reflects all NPC attacks, all primary and melee attacks, and only reduces damage from abilities by 25% yet still counts as a "reflection" for the sake of the description). If attack is successfully reflected, instantly reload. Reflections/hits reveal enemies in (10 normal dash length units around Midnight) for 1.5s, grants nearby allies in a generous range 25 HP shield (45 HP really close to ally). +2 Flow per reflection/hit.
Leveling:
Base:
2 charges, 8s recharge, 0.3s reflection window, 25 HP shield (45 HP near ally).
Tier 1: 2 charges, 7s recharge, 0.4s reflection window, 50 HP shield (80 HP near ally), +3 Flow per reflection near ally.
Tier 2: 3 charges, 6s recharge, 0.5s reflection window, 75 HP shield (100 HP near ally).
Tier 3: 3 charges, 5s recharge, 0.6s reflection window, 125 HP shield (150 HP near ally), recover a charge if you "reflect" an ability or 2+ attacks.

3) Launcher
Description:
Ground-only upward slash (narrow cone) with Ecliptide which launches enemies that are hit into the air 1 character height above Midnight.
Applies 0.75s stun, 1s slow-fall to all enemies hit by Launcher. Midnight may Dash Cancel upwards to follow-up which lifts Midnight 1 character-height above the apex of the Launched enemies. Launched enemies deal -10% spirit damage for 4s. +8 Flow per enemy hit.
Leveling:
Base:
0.75s stun, 12s cooldown, -10% enemy spirit damage for 4s.
Tier 1: 0.75s stun, +5% height, 10s cooldown, -15% enemy spirit damage for 4s.
Tier 2: 0.75s stun, +10% height, 9s cooldown, -20% enemy spirit damage for 4s.
Tier 3: 0.75s stun, +15% height, 8s cooldown, -25% enemy spirit damage for 4s.

4) Zero Flow (Ultimate) cooldown undetermined
Description: Requires 50 Flow to activate Zero Flow. 6s duration.
-Removes Dash Cancel global per-charge cooldown. Post-Dash Cancel-charge Dash Cancels now cost 50% of one stamina bar.
-Halves Butterfly Guard cooldown (4s).
- +30% melee and primary fire speed.
-5° better Shotgun pellet spread.
-Doubles Flow gains (+2 per shot, +4 if 10+ pellets, etc).
-Flow uncapped (HUD displays “#/∞”).
-Kills trigger Kinetic Bursts (60 damage, air dash length diameter from location of enemy's death); allies near a Kinetic Burst gain a +15% movement and primary attack and melee speed for 3s.
- +1 Flow while in Zero Flow per hit while near an ally.
-Wall Step: 1s wall walking.
-Zero Flow's cooldown will instantly refresh at the end if you have killed 2 enemies during its duration.
If you remain stationary for 1s while in Zero Flow, your Flow will drain (10/s). Post-Zero Flow (no refresh) excess Flow (over 100) deteriorates instantly.
Leveling:
Base:
6s duration, +30% melee and primary fire speed, +2x Flow gains, 60 damage Kinetic Bursts, 1s Wall Step, 50 Flow to activate.
Tier 1: 7s duration, +35% melee and primary fire speed, +2x Flow gains, 80 damage Kinetic Bursts, 1.1s Wall Step, 50 Flow to activate.
Tier 2: 8s duration, +40% melee and primary fire speed, +3x Flow gains, 100 damage Kinetic Bursts, 1.2s Wall Step, 44 Flow to activate.
Tier 3: 8s duration, +50% melee and primary fire speed, +3x Flow gains, 150 damage Kinetic Bursts, 1.2s Wall Step, 40 Flow to activate.

---------Lore---------

Codename: Midnight
Name:
Trace Finder
Lore: The Umbra Kin, a celestial lineage of shadow-woven warriors, have existed since the dawn of time, their origins born from the cosmic interplay of light and darkness at the universe’s creation. As guardians of balance, their ancestors have communicated with unseen forces, have walked continents that have perished, and have evermore guided mortal civilizations with wisdom, protection, and their sacred scriptures - runic tomes detailing prophecies and the divine secrets to the mastery of war. From the ziggurats of Mesopotamia to the pyramids of Egypt, the jungles of the Maya, and the highlands of the Inca, their influence shaped the greatest warriors and empires. They honed the Persians’ Immortals with guerrilla tactics, taught the Romans the phalanx’s fluid adaptability, and gifted the Aztecs the Macuahuitl, a weapon of obsidian reflecting the Umbra Kin's dual nature: the beauty of wisdom and the lethality of war. Their legacy extended to the modern age, where they refined George Washington’s strategies during the American Revolution, providing refined and profound documents on warfare that enabled the colonists to outmaneuver the British with precision and resilience. Yet, this generosity came at a cost: intermingling with their mortal brethren of other kin would introduce new temptations, desires, ambitions and dangers that eventually eroded the numbers of those who would cleave to the Umbra Kin's timeless teachings.

Midnight, the last Umbra Kin woman, bears this ancient legacy. Her true name, Trace Finder, is a melody to the stars, but she dons her codename: Midnight, given to her by one of the only other remaining Umbra Kin, her grandfather and mentor, as a prophecy of her fate: a battle of time during the dawn of a new day. Her story is rooted in the shadowed heart of an Aztec city-state, where the Umbra Kin’s influence peaked. Here, they crafted the Ecliptide, a Macuahuitl pulsating with runic energy, and entrusted the sacred scriptures to the priesthood, detailing Flow - a mystical energy tied to life and death's rhythm in combat. These texts introduced the infinite as rationality to the Umbra Kin, who have honed infinity as a dance of universal beauty to balance the abomination of war; a philosophy Midnight would master. Raised in a hidden temple beneath Tenochtitlan’s ruins, she trained under her mother, the last Umbra Kin priestess, her father, an Aztec warrior who adapted the Shotgun to their traditions (its obsidian-rune buckshot: a modern echo of their heritage), and her Grandfather, the guardian of the Umbra Kin scriptures. Tragedy struck as Midnight was away on a reconnaissance mission, when sophisticated thieves, coveting the scriptures to weaponize Flow, razed her temple, killing her family, but also destroying the scriptures in their haste. As the sole survivor of the Umbra Kin, Midnight vowed to reclaim her legacy and take the greatest warrior she will meet as a mate to save her bloodline - a ritual hinted at in the texts as a path to the resurrection and immortality of her people.

Thank you for any time you give this little post :)
 
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