12ganase
Member
Hero Idea: Mary, Mistress of Mirrors (MoM)
- Forces foes to face their greatest nemesis, themselves. This is my take on a defensive pocket support.
Tags: -Defensive- -Reflective- -Support-
Basic Stats:
Mirror Shield - Conjures a defensive barrier that also deals 50% spirit damage taken back to the original caster. Can be cast on self and allies. Mirror Shield shatters after the barrier is depleted.
Max Duration: 7 Seconds
Cooldown: 23 Seconds
Spirit Barrier HP: 100 + 2.0 Spirit Scaling
Range: 30m
Lvl 1 Upgrade - -10 second cooldown
Lvl 2 Upgrade - +150 spirit barrier
Lvl 3 Upgrade - Single target non-ult spells and item actives are recast back to the original caster
Wall of Mirrors - Places a veil in front of MoM. Bullets are redirected back to the shooter. Other projectiles are unaffected. Wall of mirrors starts with 250 HP with 0 bullet resist. Wall of Mirrors shatters after taking enough bullet damage. Works with veil walker btw.
Max Duration: 10 seconds
Cooldown: 25 seconds
Bullet damage returned = 50%
Range: 10m
Mirror HP = 250 + 0.5 Spirit Scaling
Lvl 1 Upgrade: -5 second cooldown
Lvl 2 upgrade: +1 Spirit Scaling
Lvl 3 Upgrade: +50% bullet damage returned
Soul Reflection (Passive) - For every ability shattered, MoM's opponents gain a stack of Broken Soul. Each enemy hero has a separate counter. Broken soul reduces the target's resistances per stack. Stacks are reset to zero if the target dies. All stacks on every hero is reset if MoM dies. Stacks can also be removed by debuff remover.
Base Bullet/Spirit Resist Reduction: 2% + 0.02 Spirit Power Scaling
Bullet/Spirit Resist Reduction Per Stack: 0.5% + 0.04 Spirit Power Scaling
Max Stacks: 15
Lvl 1 Upgrade: +0.2% Resist Reduction Per Stack
Lvl 2 Upgrade: +15 Stack limit
Lvl 3 Upgrade: Can no longer be dispelled.
Bloody Mary (Ult) - MoM raises her cursed mirror. All heroes facing the mirror get overcome with fear and become heavily slowed. If they face the mirror for three seconds a pale reflection of themselves will fly towards them. Pale reflections immobilize their targets on impact.
- Pale reflections have 25% of their target's max HP.
- Impact damage scales from the target's spirit power.
- Pale reflections have 0 bullet and spirit resist.
- Pale reflections will chase their targets until they are destroyed.
- Pale reflections shatter when killed by abilities
- Pale reflections shatter when hit by 2 light melees or one heavy melee.
- Pale reflections die normally when killed with guns
- Counter resets per hero when a pale reflection is spawned, being chased by multiple pale reflections is possible
- Enemies behind MoM are unaffected.
Max Channel Duration: 7 Seconds
Impact Damage: 100 + 2.5x(Target's Total Spirit Power)
Cooldown: 120 Seconds
Slow: 55%
Immobilize Duration: 0.75 Seconds
Range: 25m
Lvl 1 Upgrade: +0.25s Immobilize Duration, +20% Slow
Lvl 2 Upgrade: -50 Cooldown, Removes 1 stamina on pale reflection impact
Lvl 3 Upgrade: Unstoppable while channeling
Thoughts? Is this kit too oppressive or too weak? Is there not enough gun or mobility options? Is being a defensive backline support bad in this game? Feel free to give feedback thanks.
If I were to name something that feels off in this idea, it's the wall. It just draws too much parallel with Paradox but hey, I added the part that it's also a veil so it should be a bit more unique no?
- Forces foes to face their greatest nemesis, themselves. This is my take on a defensive pocket support.
Tags: -Defensive- -Reflective- -Support-
Basic Stats:
- Gun: A medium sized mirror that reflects light beams and uses them as bullets. Starts with 9 bullets. 50m falloff range.
- Reload: Mirror shatters and reassembles
- Damage: 15 + 0.9 per boon
- Stamina: 2
- Base HP: 480
Mirror Shield - Conjures a defensive barrier that also deals 50% spirit damage taken back to the original caster. Can be cast on self and allies. Mirror Shield shatters after the barrier is depleted.
Max Duration: 7 Seconds
Cooldown: 23 Seconds
Spirit Barrier HP: 100 + 2.0 Spirit Scaling
Range: 30m
Lvl 1 Upgrade - -10 second cooldown
Lvl 2 Upgrade - +150 spirit barrier
Lvl 3 Upgrade - Single target non-ult spells and item actives are recast back to the original caster
Wall of Mirrors - Places a veil in front of MoM. Bullets are redirected back to the shooter. Other projectiles are unaffected. Wall of mirrors starts with 250 HP with 0 bullet resist. Wall of Mirrors shatters after taking enough bullet damage. Works with veil walker btw.
Max Duration: 10 seconds
Cooldown: 25 seconds
Bullet damage returned = 50%
Range: 10m
Mirror HP = 250 + 0.5 Spirit Scaling
Lvl 1 Upgrade: -5 second cooldown
Lvl 2 upgrade: +1 Spirit Scaling
Lvl 3 Upgrade: +50% bullet damage returned
Soul Reflection (Passive) - For every ability shattered, MoM's opponents gain a stack of Broken Soul. Each enemy hero has a separate counter. Broken soul reduces the target's resistances per stack. Stacks are reset to zero if the target dies. All stacks on every hero is reset if MoM dies. Stacks can also be removed by debuff remover.
Base Bullet/Spirit Resist Reduction: 2% + 0.02 Spirit Power Scaling
Bullet/Spirit Resist Reduction Per Stack: 0.5% + 0.04 Spirit Power Scaling
Max Stacks: 15
Lvl 1 Upgrade: +0.2% Resist Reduction Per Stack
Lvl 2 Upgrade: +15 Stack limit
Lvl 3 Upgrade: Can no longer be dispelled.
Bloody Mary (Ult) - MoM raises her cursed mirror. All heroes facing the mirror get overcome with fear and become heavily slowed. If they face the mirror for three seconds a pale reflection of themselves will fly towards them. Pale reflections immobilize their targets on impact.
- Pale reflections have 25% of their target's max HP.
- Impact damage scales from the target's spirit power.
- Pale reflections have 0 bullet and spirit resist.
- Pale reflections will chase their targets until they are destroyed.
- Pale reflections shatter when killed by abilities
- Pale reflections shatter when hit by 2 light melees or one heavy melee.
- Pale reflections die normally when killed with guns
- Counter resets per hero when a pale reflection is spawned, being chased by multiple pale reflections is possible
- Enemies behind MoM are unaffected.
Max Channel Duration: 7 Seconds
Impact Damage: 100 + 2.5x(Target's Total Spirit Power)
Cooldown: 120 Seconds
Slow: 55%
Immobilize Duration: 0.75 Seconds
Range: 25m
Lvl 1 Upgrade: +0.25s Immobilize Duration, +20% Slow
Lvl 2 Upgrade: -50 Cooldown, Removes 1 stamina on pale reflection impact
Lvl 3 Upgrade: Unstoppable while channeling
Thoughts? Is this kit too oppressive or too weak? Is there not enough gun or mobility options? Is being a defensive backline support bad in this game? Feel free to give feedback thanks.
If I were to name something that feels off in this idea, it's the wall. It just draws too much parallel with Paradox but hey, I added the part that it's also a veil so it should be a bit more unique no?