12k DPI Boss
Member
So the Doorman has very sick running animations and it got me inspired.
Marathoner
A momentum- and stamina-focused Spirit hero whose motion empowers a bound spirit companion. Marathoner combines mobility, area control, and Momentum-fueled damage, with abilities scaling based on movement, sprinting, and stamina management.Ability 1 – Spirit Surge
Marathoner builds a charge through movement, sprinting, or spending stamina. Charge gradually decays when idle. When activated, the spirit projection launches forward as a persistent projectile:- Collides with enemies, dealing damage and slowing them.
- Projectile persists after hitting enemies.
- Projectile speed always scales with Marathoner’s max movement and sprint stats.
- While fully charged, Marathoner gains bonus spirit and weapon resist, including for slight duration after the projectile is used or the charge decays.
- T1: +1 maximum charge stored.
- T2: Spirit splits into three shockwave-like projectiles.
- T3: Improved charge rate, enhanced Spirit scaling, and increased projectile travel speed.
Ability 2 – Runic Path
Upon activation, Marathoner marks the path he runs for a short duration. After a brief delay, the path detonates, dealing damage and slowing enemies along it.- Gradually drains stamina while active.
- Is essentially a Kelvin's Ice Path / Infernus's Flame Dash abilitiy
- T1: Path briefly immobilises enemies.
- T2: Increased detonation radius and slow.
- T3: Momentum at the end of the path amplifies damage and slow.
Ability 3 (Passive) – Stamina Aura
Marathoner’s movement grants passive utility:- Breaks boxes immediately without slowing him (negating slower farming speed).
- Periodically deals area damage based on available stamina bars.
- Grants damage amplification buffs proportional to total stamina bars.
- T1: Bonus damage against “overrun” enemies.
- T2: Periodic area damage and radius improves, and they linger on abilities 1-2.
- T3: Further improves scaling and unlocks additional stamina bars per certain number of Spirit power.
Ability 4 – Spirit Overload (Ultimate)
Marathoner enters a Sprint State, generating massive Momentum and movement speed. It immediately "spends"/"converts" all the stamina for ability's duration, so he can't be stopped. It refreshes the cooldown of ability 2 upon use.- The spirit companion detaches, mirroring all of Marathoner’s abilities (Spirit Surge, Runic Path, Stamina Aura) with increased range, speed, and potency.
- Collisions and ability effects deal amplified damage based on Momentum and Stamina.
- T1: Sprint leaves a lingering damaging trail along the path.
- T2: Collisions apply stacking debuffs that can briefly stun enemies.
- T3: Spirit companion gains secondary projectiles, enhanced AoE.