nathanieljbrill
Active member
Gun
92 dps
5 ammo
46 damage
2 per second
Projectile speed 200
Base Stats
500 hp
4 Regen
7 meter speed
+1 meter sprint speed
Abilities
1. Coalesce
Give someone a 15 m/s impulse towards you which lasts 1 second. They still have full movement control.
Damage 80 (scales .5 with spirit)
Cooldown 20s
Range 15 m
Upgrade 1. Base damage increased by 70
Upgrade 2. Cooldown reduced by 8 seconds.
Upgrade 3. Range +8, impulse +10m/s.
2. Strike
Counts as a melee
Tap to punch forward with a .4. second build up. Punch projectile falloff 15-30 meters. Projectile speed 80 m/s. Damage 80 (Scales 1 with spirit)
Hold down to fly forward until you let go, maximum range 15 meters.
Cooldown 25s
Upgrade 1. Cooldown reduced by 8 seconds
Upgrade 2. Base damage +60
Upgrade 3. Spirit scaling+1.25, cooldown reduced by 5 seconds
3. Kata
Passive
Perform a combination of moves to gain benefits.
Coalesce-Melee-Gun Gives you +20% damage for 3 seconds.
Gun-Melee-Coalesce Gives you +50% cooldown reduction for 6 seconds.
Melee-Coalesce-Gun Gives you 5% health regeneration for 3 seconds.
Double jump - down dash Gives you +3 move speed for 4 seconds.
You have a 1.5 second window to do the next part of the Kata. All attacks that are part of the kata must deal damage to an opposing player to count. Performing a full kata reloads your ammo. The same Kata cannot be performed twice in a minute.
Upgrade 1. Window increases to 2.5 seconds and increases with duration.
Upgrade 2. Double the duration of each benefit.
Upgrade 3. Performing a damaging Kata grants a permanent instance of Bullet and Spirit resist, 2%.
4. Repel
Knocks a character back until they hit a wall at 20 m/s.
Deals 100 damage +1 for every meter they traveled (1 Spirit scaling)
They cannot act until they hit a wall.
Cooldown 70s
Upgrade 1. -15 second cooldown.
Upgrade 2. Ending a kata with repel reduces the cooldown by 15 seconds.
Upgrade 3. Damage +100, Spirit scaling .02 on the damage per meter traveled.
92 dps
5 ammo
46 damage
2 per second
Projectile speed 200
Base Stats
500 hp
4 Regen
7 meter speed
+1 meter sprint speed
Abilities
1. Coalesce
Give someone a 15 m/s impulse towards you which lasts 1 second. They still have full movement control.
Damage 80 (scales .5 with spirit)
Cooldown 20s
Range 15 m
Upgrade 1. Base damage increased by 70
Upgrade 2. Cooldown reduced by 8 seconds.
Upgrade 3. Range +8, impulse +10m/s.
2. Strike
Counts as a melee
Tap to punch forward with a .4. second build up. Punch projectile falloff 15-30 meters. Projectile speed 80 m/s. Damage 80 (Scales 1 with spirit)
Hold down to fly forward until you let go, maximum range 15 meters.
Cooldown 25s
Upgrade 1. Cooldown reduced by 8 seconds
Upgrade 2. Base damage +60
Upgrade 3. Spirit scaling+1.25, cooldown reduced by 5 seconds
3. Kata
Passive
Perform a combination of moves to gain benefits.
Coalesce-Melee-Gun Gives you +20% damage for 3 seconds.
Gun-Melee-Coalesce Gives you +50% cooldown reduction for 6 seconds.
Melee-Coalesce-Gun Gives you 5% health regeneration for 3 seconds.
Double jump - down dash Gives you +3 move speed for 4 seconds.
You have a 1.5 second window to do the next part of the Kata. All attacks that are part of the kata must deal damage to an opposing player to count. Performing a full kata reloads your ammo. The same Kata cannot be performed twice in a minute.
Upgrade 1. Window increases to 2.5 seconds and increases with duration.
Upgrade 2. Double the duration of each benefit.
Upgrade 3. Performing a damaging Kata grants a permanent instance of Bullet and Spirit resist, 2%.
4. Repel
Knocks a character back until they hit a wall at 20 m/s.
Deals 100 damage +1 for every meter they traveled (1 Spirit scaling)
They cannot act until they hit a wall.
Cooldown 70s
Upgrade 1. -15 second cooldown.
Upgrade 2. Ending a kata with repel reduces the cooldown by 15 seconds.
Upgrade 3. Damage +100, Spirit scaling .02 on the damage per meter traveled.