Hero Concept, Headless Mataron, Roza

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A Fate’s Tale
La Decapitada

Hailing from Ixia and carving her name in the arenas of Spanish Harlem, she was known for her precision, poise, and flair. A matador by trade, she danced with danger nightly—facing minotaurs, unicorns, and other fantastical beasts in spectacles that blended blood and beauty. She wasn’t a legend—yet—but few could deny she was among the best in her craft.Her performances drew crowds in the thousands, each one more daring than the last. But during her grandest spectacle, chaos erupted. A summoned beast broke free, the arena fell into panic—and in the heart of the storm, she lost her head. Literally.And yet… she rose. Headless, silent, yet utterly commanding. Death didn’t retire her—it became her act.Now she seeks a stage worthy of her rebirth. In the Maelstrom, every battle is a performance, every victory a step closer to legend. She fights not for glory, nor answers—but for the art, the thrill, the spectacle—undying, unyielding, unforgettable.
 
It seems strange to me that the bull has a DPS but I think you should lean into the long duration. The bull chases you and deals damage to you when it hits equal to its DPS. For the duration (which can be like 5 seconds base) the bull chases you at 7m/s. It can't jump and turns slowly.

That way you're directing the dangerous animal that's following you to run into other people. (dps could be higher as well seven ult is objectively better.)
 
It seems strange to me that the bull has a DPS but I think you should lean into the long duration. The bull chases you and deals damage to you when it hits equal to its DPS. For the duration (which can be like 5 seconds base) the bull chases you at 7m/s. It can't jump and turns slowly.

That way you're directing the dangerous animal that's following you to run into other people. (dps could be higher as well seven ult is objectively better.)
Idea was this spirit bull being able to phase through terrain and since its coming from behind of the enemies i didnt want give it too high of dps.
Its redirect is supposed to give you ability to knockdown airborne targets (maybe phasing ability doesnt work in redirect?)
A giant bull chasing you through streets does sound fun too.. I like the idea of that
 
idea for buffs

1 - unchanged

2 - now turns enemies away from you instead of increasing melee damage

upgrades unchanged

3 - new version: your melee hitbox is increased and disjointed. when you melee a hero music begins and the beat is displayed on your crosshairs. hitting melees or parries to the beat makes them deal increased damage.

upgrades
1 - gain a special hitbox at the very end for 125% critical damage
2 - hitting melees or parries to the beat correctly restores 50% of a stamina bar
5 - +20% melee range and +15% melee animation speed
 
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