Hero Concept: Grim

insanitymatrixx

New member
This is my first hero idea but I thought it would be a pretty neat concept! I've still got a lot to learn about balancing and all that so this can very much be tweaked and changed as needed. The main concept is a grim reaper kind of character. Very much an assassin play style involving massive damage but he himself is (maybe ironically) easy to kill (kind of like Pocket)

I don't know how to make the fancy fonts, sorry ;-;

Grim

Grows stronger the closer he is to Death

Grim thrives in chaos- rushing headfirst into battle and exposing himself to danger to bring his enemies low. The lower his health, the more dangerous he becomes. When on Deaths door- his true power is revealed.

A Fates Tale: Vincent Hayward feared only one thing his entire life- the day he would one day die. A scholar by ambition and alchemist by trade, Vincent spent his entire life searching for a way to cheat Death's grasp. He never imagined that his greatest achievement would turn to be his greatest curse.

Through countless experiments and arcane dealings- his magnum opus was complete. An elixir that would defy Death itself, that would enable him a life eternal. But Death is not one to be denied. Furious at Vincent's defiance of the natural order, Death declared the ambitious alchemist as her catalyst. Chained by ancient rites, Vincent was changed into Death's Reaper, forced to act as an agent of the forces he fought to defy.

Taking the moniker of Grim after his name and freedom was stripped of him- the man who defied Death now searches for a way to free himself of his shackles. To enjoy an eternity free from the machinations that would see him enslaved for all time.


Ability 1: Reaping

Charge an AoE attack that hits enemies in a cone in front of you. The attack deals more damage the longer it is charged. Enemies hit by the attack will have a 6% damage increase from all of Grim's damage. (20 second CD)

Upgrade 1: Decreased charge time
Upgrade 2: +120 damage
Upgrade 3: -12 cool down

Ability 2: Soul Tether

Attach yourself to an enemy Hero. While tethered, you will always be within melee range of the hero, and move where they move. A portion of all damage received is inflicted on the tethered enemy (12%, 35 second CD)

Upgrade 1: -15 Second CD
Upgrade 2: +12% incoming damage inflicted
Upgrade 3: While tethered, enemy heros are slowed by 65%

Ability 3: Death's Door (Passive)

Gain a damage amp and increased spirit and bullet resist when losing health. The lower your health, the higher these bonuses become (maxed at 15% damage amp and 30% resistances at critical health)

Upgrade 1: Enemies within 20 m of you have their spirit power and gun damage reduced by 10%
Upgrade 2: Higher bonuses when losing health (new cap of 20% amp and 35% resistance)
Upgrade 3: Bonuses max at half health instead of critical health.

Ability 4: Martyrdom (Passive)

After dying, immediately resurrect at critical health for 6 seconds. During this time, all damage you deal is amplified by 15%, and you cannot be killed. When the duration expires, you immediately die. (120 second CD)

Upgrade 1: The closest enemy to you is immediately inflicted with soul tether (does not happen if no enemies are nearby)
Upgrade 2: Damage amp increases to 25%
Upgrade 3: Killing an enemy during Martyrdom decreases your respawn time by 10 seconds, to a minimum of 20 seconds.

As I said before this is just a concept and numbers can be switched around. The main idea is an assassin character that gets stronger the more damage he takes! His gun would probably be some kind of close range weapon.
 
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