[Hero concept] Geomancer/terraformer

zengames0

New member
Themes: Nature, rock (not music just in case, though could be a funny visual joke), maybe some plants, moss

Personality and backstory: i am bad with that

Gameplay: Mainly revolves arround terraforming terrain on the map, disrupting enemy movement, providing vantage points, and then collapsing it on enemies to deal damage

Abilities:
1) Summon rock-Summons stone wall, if casted below enemy deals damage and knocks them up, alt cast instead creates vertical platform for more sneaky placements of walls on the ground or to build on the buildings walls, probably should be charge ability with hefty global cooldown, so you could setup quickly, but not build that many walls globally. Should expire on timer and if it received certain ammount of hits/damage

2) Collapse-takes the wall from 1, and breaks them into rubble, which goes on the arc trajectory from the Rock position to the line in front of geomancer, enemy heroes and creeps are moved with the rubble, and if walls collapse on them from 2 sides, stunned heavily

3) Natures armor-reduces all damage taken by flat ammount, while providing some extra healing

4) Earthquake-Geomancer starts channelling ability, and for a whole channeling duration big area arround him visually cracks and applies heavy slows and silences any movement abilities, after channeling summons rock walls from 1 on any hero/creep affected by ability
 
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