photon
Active member
Lore:
An ex-member of Paradox, Entropy is now a U.S. federal agent of a department only a few know of its existence: The Office of Special Temporal Operations.
Their job is to deal with time-related anomalies and Entropy is assigned the case to stop any member of Paradox since their little heists create disturbances in timelines and meddling with time is strictly forbidden and dangerous.
Ability 1: Temporary Vacuum Device
Entropy throws a device that after 1.5 seconds, pulls enemies towards the center and explodes for spirit damage.
Ability 2: ???
Entropy goes back in time 4 seconds ago, regenerating 50% of the HP taken during these last 4 seconds and cleansing any debuffs.
Ability 3:
Passive: Entropy' lead bullets get stuck within enemies hit.
Active: Entropy reverses the entropy of bullets that are stuck within enemies, sending them back to his barrel and dealing weapon damage based on each bullet extracted.
Entropy gains ammo to his current mag back based on the amount of bullets recalled.
(more bullets you hit - the more ammo you can regain at once before the end of the mag)
Activating this ability also affects your ult (Your illusion recalls his ammo and deals damage).
Ultimate: Posterity
Entropy calls upon a future version of himself at a target location, fixating on one enemy at a time (if he is in range) and dealing weapon damage. The Illusion prioritizes heroes which are targeted by Entropy.
This "Illusion" is stationary but once Entropy presses the ability again he can command the Illusion to walk towards the target location (so Entropy can kinda control the position of the Illusion but thats about it). The Illusion and has its own reduced HP bar depending on Entropy's HP bar and has the same mag capacity as Entropy. If the Illusion goes out of ammo, he will reload. Using ability 3 will cause the future version to have the same effect.
An ex-member of Paradox, Entropy is now a U.S. federal agent of a department only a few know of its existence: The Office of Special Temporal Operations.
Their job is to deal with time-related anomalies and Entropy is assigned the case to stop any member of Paradox since their little heists create disturbances in timelines and meddling with time is strictly forbidden and dangerous.
Ability 1: Temporary Vacuum Device
Entropy throws a device that after 1.5 seconds, pulls enemies towards the center and explodes for spirit damage.
Ability 2: ???
Entropy goes back in time 4 seconds ago, regenerating 50% of the HP taken during these last 4 seconds and cleansing any debuffs.
Ability 3:
Passive: Entropy' lead bullets get stuck within enemies hit.
Active: Entropy reverses the entropy of bullets that are stuck within enemies, sending them back to his barrel and dealing weapon damage based on each bullet extracted.
Entropy gains ammo to his current mag back based on the amount of bullets recalled.
(more bullets you hit - the more ammo you can regain at once before the end of the mag)
Activating this ability also affects your ult (Your illusion recalls his ammo and deals damage).
Ultimate: Posterity
Entropy calls upon a future version of himself at a target location, fixating on one enemy at a time (if he is in range) and dealing weapon damage. The Illusion prioritizes heroes which are targeted by Entropy.
This "Illusion" is stationary but once Entropy presses the ability again he can command the Illusion to walk towards the target location (so Entropy can kinda control the position of the Illusion but thats about it). The Illusion and has its own reduced HP bar depending on Entropy's HP bar and has the same mag capacity as Entropy. If the Illusion goes out of ammo, he will reload. Using ability 3 will cause the future version to have the same effect.