[Hero Concept] Dross, one who brought too many guns to a gun fight

Hello. I noticed I only really made spirit and hybrid heroes, so here's a mostly gun one. Hopefully it isn't bad or unusable. Here it is:

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Notes: Coal-eyes has a massive spread, making it great for denying but only reliable in close quarters. The weapons from Unusual Tactics couldn't be placed in the program or portrayed like Coal-eyes, but I'd see them as two medium-range weapons and one long range, so the pocket shotgun has more impact. Dragon head knockback is per bullet, increased on headshot.

Thank you for your attention. Share your thoughts on it, especially negative ones.
 
I only see two weapons, the base weapon and the 3. Where is the other one?
You misunderstand, Unusual Tactics would just swap your base gun for 2 other guns, so 3, and up to 4 counting with the shotgun. I couldn't fit the other 2 in the program to display it like base, so I didn't bother statting them, but one would be a sniper rifle and the other a grenade launcher.
In Hindsight, I should have just statted them and added them anyway with either just text or a version of the wiki's template, but was just depending too heavily on the Deadmock tool.
 
Hmm. That seems unnecessarily complicated and a little unwieldy. Perhaps if the three weapons were the default, the Ability 1, and the ability 3? Then they would be reworked appropriately.

Probably the default is an all rounder for any situation then you have the sniper and the shotgun so at any given moment you're trying to optimize the reload of 2 weapons only so it's weldable.
 
Perhaps if the three weapons were the default, the Ability 1, and the ability 3? Then they would be reworked appropriately.
That's actually pretty interesting. You worked backwards very close into what one of my initial ideas was, where every spell was a different really strong gun and then the ult would just double down on that.
Probably the default is an all rounder for any situation then you have the sniper and the shotgun so at any given moment you're trying to optimize the reload of 2 weapons only so it's weldable.
That's quite usable, since reload/ammo is effectively a form of cooldown that's harder to reduce but easier to cheat. Still has some weirdness with quicksilver reload, but that is also a thing with the original pitch.
 
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