AKindCucumber
New member
Davis The Glassblower
Goal: Create a character that would be an easy fit for the inevitable basketball/get dunked on skin this game will have.
Appearance: Davis is a large man, at least as tall as Abrams. He wears work boots, blue overalls, a plaid jacket that is green and brown, and thick looking yellow gloves.
Weapon: Davis has a gun similar to Graves. He blows into a glassblower’s blow pipe, and a twisting stream of molten glass shoots out of it.
Ability 1: Spectral Baubles
Davis conjures a set of 8 identical glass spheres that rotate around him clockwise. The distance is very close, think 2 to 3 meters at most. If a sphere collides with an enemy it breaks on impact, dealing spirit damage to the target.
Ability 2: Glowing Punch
Davis throws a punch. If the punch collides with an enemy or terrain he deals spirit damage, the force of the punch also travels through that target and creates a cone of flame that spreads from the opposite side of the target. If this ability is used while Spectral Baubles is active then Davis punches one of the spheres sending it flying towards his crosshair. When it hits a target, it unleashes a cone of flame behind the struck object. This ability has charges.
Ability 3: Minimization Curse
Passive: When an enemy hero dies to Davis’ gun damage, they are shrunk down and sealed inside a glass sphere the size of a basketball. The sphere can then be picked up by Davis with a heavy melee attack. While Davis is holding the sphere, he puts away his blow pipe and pressing LMB will perform a string of melees, hitting enemies with the sphere. The sphere has a “magazine size” and when it reaches zero it will break, and Davis will pull out his gun. Pressing RMB will cause Davis to jump and throw the sphere into the ground beneath him, causing an AOE of damage in a radius around him.
Ability 4: Convex Lens
Davis selects a target within about 10 meters in front of him. After a channel, a bubble will appear around the target. This bubble moves as the target moves, and has around a 3 to 4 meter radius from the hero at the center. All the damage from Davis and his team that hits the bubble will be redirected to the enemy at the center.
Goal: Create a character that would be an easy fit for the inevitable basketball/get dunked on skin this game will have.
Appearance: Davis is a large man, at least as tall as Abrams. He wears work boots, blue overalls, a plaid jacket that is green and brown, and thick looking yellow gloves.
Weapon: Davis has a gun similar to Graves. He blows into a glassblower’s blow pipe, and a twisting stream of molten glass shoots out of it.
Ability 1: Spectral Baubles
Davis conjures a set of 8 identical glass spheres that rotate around him clockwise. The distance is very close, think 2 to 3 meters at most. If a sphere collides with an enemy it breaks on impact, dealing spirit damage to the target.
Ability 2: Glowing Punch
Davis throws a punch. If the punch collides with an enemy or terrain he deals spirit damage, the force of the punch also travels through that target and creates a cone of flame that spreads from the opposite side of the target. If this ability is used while Spectral Baubles is active then Davis punches one of the spheres sending it flying towards his crosshair. When it hits a target, it unleashes a cone of flame behind the struck object. This ability has charges.
Ability 3: Minimization Curse
Passive: When an enemy hero dies to Davis’ gun damage, they are shrunk down and sealed inside a glass sphere the size of a basketball. The sphere can then be picked up by Davis with a heavy melee attack. While Davis is holding the sphere, he puts away his blow pipe and pressing LMB will perform a string of melees, hitting enemies with the sphere. The sphere has a “magazine size” and when it reaches zero it will break, and Davis will pull out his gun. Pressing RMB will cause Davis to jump and throw the sphere into the ground beneath him, causing an AOE of damage in a radius around him.
Ability 4: Convex Lens
Davis selects a target within about 10 meters in front of him. After a channel, a bubble will appear around the target. This bubble moves as the target moves, and has around a 3 to 4 meter radius from the hero at the center. All the damage from Davis and his team that hits the bubble will be redirected to the enemy at the center.