A large crowman who was once a human. Well dressed but also clearly still half man half crow. The corvids fascinated him and as he delved into the spirit world of magic he accidentally turned himself into this flying monstrosity. Neurotic, narcissistic, delusional, and a touch of self awareness make him for a crazed scientist but he knows better than you of course.
Weapon - Magic Hands. Casts words of pain at the enemy and throws them with his hands. Can cast 10 before needing to cast another spell to regain strength. Damage scales with fire rate 1.2x
1: World view - Dive forward melee length then fly straight up a distance. Then throw one large powerful word at the ground. The dive does damage through targets splitting the damage among all enemies hit.
T1 - +1 charges
T2 - Damage increase
T3 - Cause a gust behind you that gives allies movement speed
2: Space for wings - swing you wings in a circle and knockback all enemies and give them a movement slow
T1 - Increase range
T2 - Increase movement slow
T3 - Heal for % of health per enemy hero hit
3: Ill Omen - passive - while close to enemy heroes apply a stacking debuff every 1.5 seconds nearby up to 15 stacks. Lasts on the enemy for 3 seconds before stacks start falling off one at a time, one a second. This makes your cast words (m1) do different things per stack on the enemy hero. Once burst cant be reapplied for 10 seconds. Damage scales up slightly per stack before going to the next tier of outcomes.
On 1-4 stacks - small bullet damage (damage scales per stack to 4)
On 5-9 stacks - Apply a fire rate slow and some spirit damage (Fire rate slows per stacks to 9)
On 10+ stacks - highlights the enemy in red for you team for 5 seconds and anyone's damage can trigger the pop to do a burst of spirit damage. (Spirit damage scales per stacks to 15)
T1 - Each stack applies a small heal to you.
T2 - Reduce time for stacks by .5 seconds
T3 - remove the cooldown of it reapplying
4: Spirits Fly Free - Fly into the air above and cast a torrent of spirits and dark magic. They seek out enemy heroes and apply ill omen and fly to your friendly heroes and heal them for a % of their HP. Get a large spirit and bullet shield when cast. Channel for 8 seconds and 10 spirits come out a second with it splitting priority.
T1 - Increase the shielding amount
T2 - Increase channel time by 4 seconds
T3 - Deal a small % of max health damage to enemies with spirits that hit them.
Weapon - Magic Hands. Casts words of pain at the enemy and throws them with his hands. Can cast 10 before needing to cast another spell to regain strength. Damage scales with fire rate 1.2x
1: World view - Dive forward melee length then fly straight up a distance. Then throw one large powerful word at the ground. The dive does damage through targets splitting the damage among all enemies hit.
T1 - +1 charges
T2 - Damage increase
T3 - Cause a gust behind you that gives allies movement speed
2: Space for wings - swing you wings in a circle and knockback all enemies and give them a movement slow
T1 - Increase range
T2 - Increase movement slow
T3 - Heal for % of health per enemy hero hit
3: Ill Omen - passive - while close to enemy heroes apply a stacking debuff every 1.5 seconds nearby up to 15 stacks. Lasts on the enemy for 3 seconds before stacks start falling off one at a time, one a second. This makes your cast words (m1) do different things per stack on the enemy hero. Once burst cant be reapplied for 10 seconds. Damage scales up slightly per stack before going to the next tier of outcomes.
On 1-4 stacks - small bullet damage (damage scales per stack to 4)
On 5-9 stacks - Apply a fire rate slow and some spirit damage (Fire rate slows per stacks to 9)
On 10+ stacks - highlights the enemy in red for you team for 5 seconds and anyone's damage can trigger the pop to do a burst of spirit damage. (Spirit damage scales per stacks to 15)
T1 - Each stack applies a small heal to you.
T2 - Reduce time for stacks by .5 seconds
T3 - remove the cooldown of it reapplying
4: Spirits Fly Free - Fly into the air above and cast a torrent of spirits and dark magic. They seek out enemy heroes and apply ill omen and fly to your friendly heroes and heal them for a % of their HP. Get a large spirit and bullet shield when cast. Channel for 8 seconds and 10 spirits come out a second with it splitting priority.
T1 - Increase the shielding amount
T2 - Increase channel time by 4 seconds
T3 - Deal a small % of max health damage to enemies with spirits that hit them.