Ability 1- Broken Phase shifter
Shoot out a ball that causes the opponent to shift out of reality, and take damage when they do. Target is unable to be affected or targeted until they shift back. Can be self cast.
Range 20m
Cooldown 41 seconds
Duration 1.5 seconds
Initial damage 50 + 1 * spirit
Damage overtime 25 + 1 * spirit
L1.Duration increased by 1
L2.Cooldown decreased by 15 seconds
L3. Target receives 25% move speed slow and -15% bullet armor upon reappearing
Ability 2-Protective hex
Target an alley, they receive bullet shield, spirit shield, and an active parry. Can be self cast
Range 15m
Cooldown 40 seconds
Duration 1 second
Shield duration 5 seconds
Bullet shield 200
Spirit shield 100
L1.Cooldown decreased by 15 seconds
L2. Increase spirit scaling( [Bullet shield + spirit * 2] [Spirit shield + spirit * 1])
L3.Target gains unstoppable and increase duration by 1
Ability 3-Spectral Spring
Cast out a rope, if the rope hits an enemy they are flung away, if the rope hits a surface, you are flung in the opposite direction, if they rope hits an ally you are propelled towards them.
(Enemies gain half the Velocity).
Range 20m
Cooldown 30 seconds
Charges 1
Charge cooldown 5 seconds
Velocity 20ms
L1. +1 charge
L2. +20m range
L3. Cooldown decreased by 10
Ultimate-Area Phase Shift
Launch a bomb that phases out all allies and enemies it hit. Allies gain health, while enemies lose it.
Radius 10 m
Cooldown 120 seconds
Damage/heal per second 50 + spirit * .5
Duration 1.5 seconds
L1 Radius increased by 2
L2 Duration increased by 1.25
L3 Spirit scaling Increased by 1
Weapon-Auto aiming hexgun v6
Members of the SSS have the best equipment in the world. This prototype weapon acts as a very short range shotgun however, the longer spent without shooting, the less its spread, and greater its range. Scales with fire rate.
Charge 0-4s
Dps 70
Falloff 18-40 -> 25-60
2 shots per second
Bullets per shot 7
Bullet damage 5
Spread would be more than abrams, but be almost nothing when fully charged. Starts charging .2 seconds after firing, scaling with fire rate
Backstory
After a decade of battling rival covens in South America at the behest of the cartels, fighting off daily blood hexes and soul curses, she decided it was time for a change of scenery. Immigrating to america, she was quickly “Scouted” by the OSIC as a possible tier A threat. After a thorough interrogation she was offered the “protection” of the American government against her old enemies who were still after her, provided she was willing to work for them. In a few years, she was working for the super secret service. A routine mission protecting a congressman's family on holiday, turned dark when her custom phase shifter malfunctioned, and the family was unable to be recovered, the congressman, making it clear he held her personally responsible.
Now, going rogue, she seeks the help of the patrons to recover her charges, before she is eliminated by her old enemies, or her former friends.
Interactions
Abrams: You know, I was offered job to hunt you Cloak
Cloak : Should I be taking my death grimoire out of storage then, senor?
Abrams : I said offered, I have enough on my plate now as it is.
Haze : The OSIC has orders to take you in Cloak
Cloak : Please, it was a mistake, i'm so close to fixing it
Haze : I know, that's the only reason your not dead yet
Cloak : Your ability to pass through reality is quite remarkable professor, how does it work?
Dynamo : Ah a student! Well assuming you’ve taken advanced reality mathematics and the basics of quasidemtional quantium physics, its actually quite the simple equation...huh? where’d she go?
Cloak : No assassin's blade may reach my charge, vindicta!
Vindicta : I hear that not where the danger comes from for your charges.
Cloak : Vengeance is a path I have walked down before, senior. Believe me, it just leads to more pain, more hurt. The only way to heal is to get off it.
Grey talon : I-I need this… I have nothing else
Cloak : I understand
Shoot out a ball that causes the opponent to shift out of reality, and take damage when they do. Target is unable to be affected or targeted until they shift back. Can be self cast.
Range 20m
Cooldown 41 seconds
Duration 1.5 seconds
Initial damage 50 + 1 * spirit
Damage overtime 25 + 1 * spirit
L1.Duration increased by 1
L2.Cooldown decreased by 15 seconds
L3. Target receives 25% move speed slow and -15% bullet armor upon reappearing
Ability 2-Protective hex
Target an alley, they receive bullet shield, spirit shield, and an active parry. Can be self cast
Range 15m
Cooldown 40 seconds
Duration 1 second
Shield duration 5 seconds
Bullet shield 200
Spirit shield 100
L1.Cooldown decreased by 15 seconds
L2. Increase spirit scaling( [Bullet shield + spirit * 2] [Spirit shield + spirit * 1])
L3.Target gains unstoppable and increase duration by 1
Ability 3-Spectral Spring
Cast out a rope, if the rope hits an enemy they are flung away, if the rope hits a surface, you are flung in the opposite direction, if they rope hits an ally you are propelled towards them.
(Enemies gain half the Velocity).
Range 20m
Cooldown 30 seconds
Charges 1
Charge cooldown 5 seconds
Velocity 20ms
L1. +1 charge
L2. +20m range
L3. Cooldown decreased by 10
Ultimate-Area Phase Shift
Launch a bomb that phases out all allies and enemies it hit. Allies gain health, while enemies lose it.
Radius 10 m
Cooldown 120 seconds
Damage/heal per second 50 + spirit * .5
Duration 1.5 seconds
L1 Radius increased by 2
L2 Duration increased by 1.25
L3 Spirit scaling Increased by 1
Weapon-Auto aiming hexgun v6
Members of the SSS have the best equipment in the world. This prototype weapon acts as a very short range shotgun however, the longer spent without shooting, the less its spread, and greater its range. Scales with fire rate.
Charge 0-4s
Dps 70
Falloff 18-40 -> 25-60
2 shots per second
Bullets per shot 7
Bullet damage 5
Spread would be more than abrams, but be almost nothing when fully charged. Starts charging .2 seconds after firing, scaling with fire rate
Backstory
After a decade of battling rival covens in South America at the behest of the cartels, fighting off daily blood hexes and soul curses, she decided it was time for a change of scenery. Immigrating to america, she was quickly “Scouted” by the OSIC as a possible tier A threat. After a thorough interrogation she was offered the “protection” of the American government against her old enemies who were still after her, provided she was willing to work for them. In a few years, she was working for the super secret service. A routine mission protecting a congressman's family on holiday, turned dark when her custom phase shifter malfunctioned, and the family was unable to be recovered, the congressman, making it clear he held her personally responsible.
Now, going rogue, she seeks the help of the patrons to recover her charges, before she is eliminated by her old enemies, or her former friends.
Interactions
Abrams: You know, I was offered job to hunt you Cloak
Cloak : Should I be taking my death grimoire out of storage then, senor?
Abrams : I said offered, I have enough on my plate now as it is.
Haze : The OSIC has orders to take you in Cloak
Cloak : Please, it was a mistake, i'm so close to fixing it
Haze : I know, that's the only reason your not dead yet
Cloak : Your ability to pass through reality is quite remarkable professor, how does it work?
Dynamo : Ah a student! Well assuming you’ve taken advanced reality mathematics and the basics of quasidemtional quantium physics, its actually quite the simple equation...huh? where’d she go?
Cloak : No assassin's blade may reach my charge, vindicta!
Vindicta : I hear that not where the danger comes from for your charges.
Cloak : Vengeance is a path I have walked down before, senior. Believe me, it just leads to more pain, more hurt. The only way to heal is to get off it.
Grey talon : I-I need this… I have nothing else
Cloak : I understand