[HERO CONCEPT] "Bigtop" {Acceleration, Tomfoolery, Disruption}

thanosbabyoil

New member
Hello, deadlockers of the deadlock forums. (And hopefully valve employees)
I introduce my latest hero concept: Bigtop


Basic information

Bigtop is for starters - a clown. However, I bet you've never seen this kind of clown; A clown on roller-skates. Bigtop is meant to be disruptive, evasive and annoying to deal with in any situation. Why? Because. Simple as.



Biography

The circus has come to the cursed apple, and the smell of sugary snacks and soda is brought along by the latest participant of the ritual: Bigtop. Known formally as Rabbit Rowley - Bigtop sees the world (and by extension, the ritual) as a grand festival of joy and performance. This greasepaint covered creature, however, has a crude caricature of what morality knows as "acceptable". After a mysterious fire that burned down the show-tent during the final act, Bigtop was what remained to bring laughter around the country.


[Confetti Cannon – Weapon]

A short-range, spread projectile device, it fires bursts of colorful confetti that carry enough force to disrupt enemies in his path while rewarding movement and momentum. The faster Bigtop is traveling, the wider the spread. It is held in the right hand, however it is quite large.



Abilities

[Comedic Toss] (1st slot)

A throwable prop launched forward while skating, (Prop varies as different misc objects, but is always given a bright purple coloration and trail.)
  • does scaling spirit damage.
  • Enemies hit are briefly slowed.
  • Allies crossing it gain movement speed.


    Prop will disappear after some time after hitting a wall or losing momentum.

[Pogo Launch] (second slot)
Bigtop propels himself upward and forward using a spring-loaded jump.


  • Landing triggers a small AoE disruption.
  • can be used mid-air to rapidly propel after hitting the ground or chain launches.
  • probably really funny to see.

[Roller Skates] (3rd slot)

  • This ability is a passive. Once unlocked, Bigtop's movement will act more as "sliding".
  • moving in any direction for a prolonged period increases Acceleration, and the more acceleration accrued.
  • It takes time to slow down, or even stop entirely (if possible at all at this point. No turning back now.), but more acceleration adds minor buffs to the 1 & 2 slots.

[Grand Bigtop (Ultimate)]
Pulls all nearby heroes (allies and enemies) into a separate circus arena.


  • Allies gain buffs: movement speed and healing.
  • Enemies are slowed and stamina regeneration is lowered.
  • Do you hate doorman? Unfortunate. Here's a much less enjoyable version.
    But this time, there's LOUD CIRCUS MUSIC.

[Heavy Melee innate]
  • As a side-note, Bigtop has a boxing glove on his left hand. His Heavy Melee does bonus knockback.

I can't really come up with numbers for damage as honestly, I'm not good at balancing stuff, and this is just a framework, an idea - a concept. Not a fully finished idea, nor anything I see as worthy to even be taken note of by the devs. (Unless said otherwise by aforementioned devs.)
 
That's pretty much it yeah. Oh, by the way. Please do leave critiques, thoughts, opinions, hate or love on this thing.
And no. I'm not trolling about the ultimate. you WILL imagine a doorman ult 2.0 and you will ENJOY it.
 

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