[Hero Concept] Ahab

noahtheyounger

New member
Ahab.png
God I wish I was better at art

Anyway, hello! This is my first time doing one of these, so any feedback would be appreciated.

If you're anything like me, you're dying to know more about what's going on in Deadlock's oceans. Viscous has a very cool backstory and I want to have more sea monsters. Given the setting, I also wanted to do something Lovecraft inspired.

Other inspirations include: Captain Haddock(Tintin), Auron(FFX), and Captain Ahab(Moby Dick) obviously

So without further ado: Ahab!

Tags: Slippery, Ambush, Hunter

Backstory:
Ahab had always loved the ocean. He'd attended Columbia to study marine biology, but had dropped out immediately when offered a job on a Fairfax cargo ship. One night while securing the crates, he found a strange creature hiding between them. He went to toss it over the side, but then saw the shadow following the ship. Ahab decided to wait until it was gone, but that moment never came. That shadow has been following the two of them since, stalking them from the water.​
He's joining the ritual in the hopes that the patrons can kill the beast, so that he can return his new friend home.​

Weapon: The Spinner
A speargun with low ammo, low fire rate, and high base damage

Melee: Similar animations to Abrams, but using the diving helm instead of a book.

Abilities:
Tentacle Fling - Ahab shoots a tentacle from the diver's helm, dealing melee damage. If the enemy doesn't parry it, they are flung into the air towards him.​
Ink Throw - Ahab throws ink in a cone in front of him, applying slow and reduced spirit resist to enemies. On alt cast, he throws it on himself gaining move speed and spirit resist. Affected heroes leave a trail that applies these modifiers for a short time.​
Ocean's Curse(Passive) - Shooting an enemy applies Ocean's Curse to them for a short duration. Only one target can be affected at a time. If the enemy is or becomes airborne during the duration, they take a burst of spirit damage and the ability gains a stack. The damage increases with each stack. If the curse doesn't trigger, there is a small cooldown. If it does, the cooldown is reset.​
Summon The Deep - Create a pool of water in a large area. After a couple seconds enemies in the area or who enter for the first time are grabbed and lifted by tentacles, becoming airborne. Enemies take chip melee damage while grabbed, and if the are still grabbed when the ability ends, they take spirit damage. The tentacles can be damaged, which causes them to drop their target. For each enemy still grabbed when it ends, the cooldown is reduced by 5%.​
 
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