[Hero Concept] Abyss, the Eldritch Surveillance Operative

goozo

New member
[Lore]
Employed by Eldritch Tactical Solutions, Abyss serves as a surveillance specialist and discreet solution to Fairfax's more sensitive matters.
While a battlefield offers the perfect playground for unsupervised war crimes accidental wartime misconduct, a finer degree of finesse is required to remove pesky nuisances such as "whistleblowers" or "journalists"— all without causing public outcry.
Equipped with occult spy networks, psychic manipulation as well as more permanent tools of corporate-approved murder thought adjustment, Abyss ensures that a bullet reaches the target's brain before any dissent can.


[Role Tags]
Map Control
Zoning
All-Seeing

[Vitality]
Health650
Health Regen2
Move Speed6.7m/s
Sprint Speed2m/s
Dash Speed0.62s
Stamina2
Stamina Cooldown5s

[Weapon - Big Brother]
Damage per Second40
Bullet Damage20
Ammo12
Bullets per Second2
Reload Time2.82s
Bullet Velocity625m/s
Light Melee50
Heavy Melee116
Falloff Range20m - 57.5m

[Unique Status Effect - Observed]
Observed is a negative status effect that reveals the enemy on the minimap.
Enemies with Observed can be seen through walls if they're within 10m.
Reapplying this effect does not stack and instead refreshes the debuff duration.


[Ability 1] Illuminating Flash

Launch a glowing eye Projectile which slowly travels forward before exploding, applying Observed and knocking them back.
Press [1] again to detonate early.

NOTE: the explosion knockback also applies to Abyss which can be used as a way to propel himself forward

Damage40
Observed Duration5s
Cooldown18s
Lifetime5s
Detonation Radius6m


T1: -6s Cooldown
T2: +20 Damage
T3: Affected enemies are unable to see you for 2.5s


[Ability 2] Ocular Observer

Place a surveillance Ward that applies Observed to enemies within its line of sight.​

Ward Health90
Ward Lifetime30s
Ward Detection Range25m
Number of Charges1
Charge Cooldown8s
Cooldown45s

T1: +1 Charges and +5m Detection Range
T2: +1.5m/s Move Speed whilst detecting an enemy hero (does not stack)
T3: +20% Bullet Lifesteal against detected enemy heroes

[Ability 3] Arcane Insight

Passive: Applying Observed or aiming your weapon at enemy heroes charges up your Arcane Insight.

Dealing Damage to an enemy hero briefly pauses the Charge-Up
Charge-Up automatically starts to decay after 1.5s of broken line of sight


Active: Summon Cursed Eyes which hover around the target in random directions.
The target must shoot all Cursed Eyes within 3s, otherwise they'll become Silenced and suffer Spirit Damage.

The number of Cursed Eye is based on the Charge-Up Percentage when casting the Active Ability
A minimum of 33% Charge-Up is required for casting the Active Ability

Number of Cursed Eyes per Charge-Up Percentage2 Eyes at 33%, 3 Eyes at 66%, 4 Eyes at 100%
Silence Duration2s
Cooldown16s
Damage35
Charge-Up per Second (Aiming)7%-15% depending on distance
Charge-Up per Second (applying Observed)8% regardless of distance
Charge-Up Pause when dealing Damage1.35s

T1: +3% Charge-Up Rate whenever an enemy hero is directly looking at you (does not stack)
T2: -0.65s Charge-Up Pause when dealing Weapon Damage
T3: -30% Current Ammo on the target and +1s Silence Duration when casting the Active Ability at 100% Charge-Up

[Ultimate Ability] Call of the Void

Target an area on the minimap to awaken the Old One, applying Observed to all enemies within.
When the Old One returns to slumber, all enemy heroes in the marked area receive Spirit Damage.​

Range30m
Duration8s
Cooldown140s
Damage220

T1: Observed lingers for 4s after leaving the area
T2: Apply -20% Heal Reduction and -20% Damage Reduction to enemies in the area
T3: Instantly apply 1 Cursed Eye when awakening the Old One
 
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