[Lore]
Employed by Eldritch Tactical Solutions, Abyss serves as a surveillance specialist and discreet solution to Fairfax's more sensitive matters.
While a battlefield offers the perfect playground forunsupervised war crimes accidental wartime misconduct, a finer degree of finesse is required to remove pesky nuisances such as "whistleblowers" or "journalists"— all without causing public outcry.
Equipped with occult spy networks, psychic manipulation as well as more permanent tools of corporate-approvedmurder thought adjustment, Abyss ensures that a bullet reaches the target's brain before any dissent can.
[Role Tags]
Map Control
Zoning
All-Seeing
[Vitality]
Employed by Eldritch Tactical Solutions, Abyss serves as a surveillance specialist and discreet solution to Fairfax's more sensitive matters.
While a battlefield offers the perfect playground for
Equipped with occult spy networks, psychic manipulation as well as more permanent tools of corporate-approved
[Role Tags]
Map Control
Zoning
All-Seeing
[Vitality]
Health | 650 |
Health Regen | 2 |
Move Speed | 6.7m/s |
Sprint Speed | 2m/s |
Dash Speed | 0.62s |
Stamina | 2 |
Stamina Cooldown | 5s |
[Weapon - Big Brother]
Damage per Second | 40 |
Bullet Damage | 20 |
Ammo | 12 |
Bullets per Second | 2 |
Reload Time | 2.82s |
Bullet Velocity | 625m/s |
Light Melee | 50 |
Heavy Melee | 116 |
Falloff Range | 20m - 57.5m |
[Unique Status Effect - Observed]
Observed is a negative status effect that reveals the enemy on the minimap.
Enemies with Observed can be seen through walls if they're within 10m.
Reapplying this effect does not stack and instead refreshes the debuff duration.
[Ability 1] Illuminating Flash
Launch a glowing eye Projectile which slowly travels forward before exploding, applying Observed and knocking them back.
Press [1] again to detonate early.
NOTE: the explosion knockback also applies to Abyss which can be used as a way to propel himself forward
Observed is a negative status effect that reveals the enemy on the minimap.
Enemies with Observed can be seen through walls if they're within 10m.
Reapplying this effect does not stack and instead refreshes the debuff duration.
[Ability 1] Illuminating Flash
Launch a glowing eye Projectile which slowly travels forward before exploding, applying Observed and knocking them back.
Press [1] again to detonate early.
NOTE: the explosion knockback also applies to Abyss which can be used as a way to propel himself forward
Damage | 40 |
Observed Duration | 5s |
Cooldown | 18s |
Lifetime | 5s |
Detonation Radius | 6m |
T1: -6s Cooldown |
T2: +20 Damage |
T3: Affected enemies are unable to see you for 2.5s |
[Ability 2] Ocular Observer
Place a surveillance Ward that applies Observed to enemies within its line of sight.
Place a surveillance Ward that applies Observed to enemies within its line of sight.
Ward Health | 90 |
Ward Lifetime | 30s |
Ward Detection Range | 25m |
Number of Charges | 1 |
Charge Cooldown | 8s |
Cooldown | 45s |
T1: +1 Charges and +5m Detection Range |
T2: +1.5m/s Move Speed whilst detecting an enemy hero (does not stack) |
T3: +20% Bullet Lifesteal against detected enemy heroes |
[Ability 3] Arcane Insight
Passive: Applying Observed or aiming your weapon at enemy heroes charges up your Arcane Insight.
Dealing Damage to an enemy hero briefly pauses the Charge-Up
Charge-Up automatically starts to decay after 1.5s of broken line of sight
Active: Summon Cursed Eyes which hover around the target in random directions.
The target must shoot all Cursed Eyes within 3s, otherwise they'll become Silenced and suffer Spirit Damage.
The number of Cursed Eye is based on the Charge-Up Percentage when casting the Active Ability
A minimum of 33% Charge-Up is required for casting the Active Ability
Passive: Applying Observed or aiming your weapon at enemy heroes charges up your Arcane Insight.
Dealing Damage to an enemy hero briefly pauses the Charge-Up
Charge-Up automatically starts to decay after 1.5s of broken line of sight
Active: Summon Cursed Eyes which hover around the target in random directions.
The target must shoot all Cursed Eyes within 3s, otherwise they'll become Silenced and suffer Spirit Damage.
The number of Cursed Eye is based on the Charge-Up Percentage when casting the Active Ability
A minimum of 33% Charge-Up is required for casting the Active Ability
Number of Cursed Eyes per Charge-Up Percentage | 2 Eyes at 33%, 3 Eyes at 66%, 4 Eyes at 100% |
Silence Duration | 2s |
Cooldown | 16s |
Damage | 35 |
Charge-Up per Second (Aiming) | 7%-15% depending on distance |
Charge-Up per Second (applying Observed) | 8% regardless of distance |
Charge-Up Pause when dealing Damage | 1.35s |
T1: +3% Charge-Up Rate whenever an enemy hero is directly looking at you (does not stack) |
T2: -0.65s Charge-Up Pause when dealing Weapon Damage |
T3: -30% Current Ammo on the target and +1s Silence Duration when casting the Active Ability at 100% Charge-Up |
[Ultimate Ability] Call of the Void
Target an area on the minimap to awaken the Old One, applying Observed to all enemies within.
When the Old One returns to slumber, all enemy heroes in the marked area receive Spirit Damage.
Target an area on the minimap to awaken the Old One, applying Observed to all enemies within.
When the Old One returns to slumber, all enemy heroes in the marked area receive Spirit Damage.
Range | 30m |
Duration | 8s |
Cooldown | 140s |
Damage | 220 |
T1: Observed lingers for 4s after leaving the area |
T2: Apply -20% Heal Reduction and -20% Damage Reduction to enemies in the area |
T3: Instantly apply 1 Cursed Eye when awakening the Old One |