ashercarlson17
New member
Who they are- I want a rat character, so I came up with one myself. Basically he/she/they are a rat that has been increased in size due to the excess souls in the sewers (idk). They wear a poncho of newspaper and other scraps, a large cannon they have to hold with both hands, and their hat is a sewer grate. The motivation for completing the ritual would be to get a boat, thats it. This character is not meant to have depth but as to serve as a look into how the malstrom affected not just people. This rat would have no knowledge of any political or social enviornment so they would be highly blunt with all characters. Lastly and most importantly I think the animation for the zipline should be of it holding the cannon with all four limbs, while grasping the zipline with only its teeth as it knaws at it, like rats do.
Primary Weapon - A handheld cannon that only stores one bullet/cannonball; it cannot be increased with an extra magazine or anything of the sort. It can pierce up to 3 enemies. After the first target, the damage is reduced to only half. The extra ammo items and golden statue buffs could turn into a damage amp by a certain percentage, and attack speed would lower his reload timer by some amount.
1. BLASTEM! - This empowers your next shot to deal extra spirit power and explode on impact; this cannot pierce. I imagine the animation being him putting extra souls in the barrel via a goo or something nasty, as he is a rat. Multiple Charges?
2. SCURRY! - This gives him a dash much like Infernus, however it does not leave a trail it is simply an escape tool. They gain more movement speed when facing away from an enemy than if they were running at one.
3. IRON HULL! (Passive) - It replaces his parry with a far more effective one, this would reduce damage by 30-50% from the next instance of damage and would give him a slight debuff resistence on a successful parry for any cc ability. At tier three it gives you the choice of impowering it futher by giving it the Counterspell item passive, however upon a missed parry they are slowed and are more susceptible to cc and dmg. So it gives the player an option for a high risk, high reward thingy, as to encourage a more chaotic playstyle which fits with the characters thematic.
4. BIG BLAST! (Ultimate) - Apon firing you will be sent flying up and backwards, and any enemy hit in the cone infront of you will be stunned for one second. This would reload your weapon apon firing aswell, so you can chain primary fire -> BIG BLAST -> another primary fire. This would be shot from his cannon as well.
Primary Weapon - A handheld cannon that only stores one bullet/cannonball; it cannot be increased with an extra magazine or anything of the sort. It can pierce up to 3 enemies. After the first target, the damage is reduced to only half. The extra ammo items and golden statue buffs could turn into a damage amp by a certain percentage, and attack speed would lower his reload timer by some amount.
1. BLASTEM! - This empowers your next shot to deal extra spirit power and explode on impact; this cannot pierce. I imagine the animation being him putting extra souls in the barrel via a goo or something nasty, as he is a rat. Multiple Charges?
2. SCURRY! - This gives him a dash much like Infernus, however it does not leave a trail it is simply an escape tool. They gain more movement speed when facing away from an enemy than if they were running at one.
3. IRON HULL! (Passive) - It replaces his parry with a far more effective one, this would reduce damage by 30-50% from the next instance of damage and would give him a slight debuff resistence on a successful parry for any cc ability. At tier three it gives you the choice of impowering it futher by giving it the Counterspell item passive, however upon a missed parry they are slowed and are more susceptible to cc and dmg. So it gives the player an option for a high risk, high reward thingy, as to encourage a more chaotic playstyle which fits with the characters thematic.
4. BIG BLAST! (Ultimate) - Apon firing you will be sent flying up and backwards, and any enemy hit in the cone infront of you will be stunned for one second. This would reload your weapon apon firing aswell, so you can chain primary fire -> BIG BLAST -> another primary fire. This would be shot from his cannon as well.