
A Fate's Tale
A captain of the skies well known for her bravery in the wars for the annexation for Ixia and a charismatic voice for the Friends of Humanity. Lesser known as a pit fighter in the underground of New York City. Once engaged to Lash, but it ended when he bet his ring against her and lost.
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Primary Fire
Eagle's Dare
Projectile Long Range Heavy Hitter
A Bolt-Action Rifle with a long reload and very long bullet fall off range.
Secondary Fire
Has a three scope Zoom. Aim Zoom starts at 60% of current value then increases up to 110% of current value after 1.1s of aiming.
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1 - Zephyr Kick
Perform a clockwise crescent kick that sends you spinning forward in the air keeping your current vertical height for a distance. If you hit an enemy or Skyburst Grenade stop the kick and deal Heavy Melee Damage to nearby emeries. The enemy you hit is sent spinning for half the remaining kick distance then Knocked Down.
Kick Duration - 1.4s
Range - 14m
Speed - 100 m/s
Cooldown - 14s
1 - Enemies Lose 1 Stamina when Knocked Down
2 - Restore 2 Stamina when you hit an Enemy
3 - +200% LIfesteal vs Heroes and Zephyr Kick Counts as Parrying and Resets Parry Cooldown
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2 - Skyburst
Throw a Grenade that bounces off the world or the first enemy then leaps into the air and Implodes. Damages enemies and knocks all units away from the Implosion Area. Enemies are knocked back and allies leap forward. Scatters Gravity Mines that float in the air for a duration after and burst on contact to Damage and Silence enemies. Shooting or Zephyr Kicking the Grenade will trigger the Implosion Instantly.
Max Range - 30m
Bounce Range - 7m
Jump Height - 5m
Implosion Delay - 1.2s
Implosion Radius - 18m
Damage - 80
Gravity Mine Count - 5
Gravity Mine Duration - 15s
Gravity Mine Damage - 30
Gravity Mine Silence -2s
Gravity Mine Radius - 8m
Cooldown - 35s
1 - +2 Gravity Mines
2 - -20s Cooldown
5 - +2s Gravity Mine Silence
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3 - Zipshot
Fire a crossbow bolt that Damages and Shreds Bullet Resist. +90% Increased Effect on Headshot. If it collides with the world at an upward angle a temporary zipline for is created for your allies that causes them to gain Sprint Movement after getting off.
Bolt Distance - 40m
Damage - 90
Bullet Resist Reduction - 18%
Duration - 8s
Zipline Duration - 17s
Sprint Duration - 5s
Cooldown - 33s
1 - -10s Cooldown
2 - +50% Zipline Speed on Temporary Zipline and +3 m/s Sprint Speed
5 - +175% Headshot Factor and Scales with Spirit
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4 - Siegebreaker
Gain a Special Crosshair and Zoom Out to Aim a Destructively Powerful Bolt. Hold Down to increase range while Channeling and choose the target point with your mouse cursor then press Space to Fire. Always takes the same amount of time to reach its destination and tears Cosmic Veils through walls that allies can see and shoot through. Enemies hit take damage and are carried with it. Once it hits enemies it will collide with the world instead of tearing through it and Impale enemies to the exact spot the Siegebreaker lands for a duration.
Max Range - 200m
Max Channel TIme - 3s
Projectile Travel Time - 1.5s
Cosmic Veil Radius - 10m
Cosmic Veil Duration - 15s
Damage - 200
Impale Duration - 3s
Charges - 1
Charge Use Timer - 2s
Cooldown - 180s
1 - +1 Charge
2 - +2s Imaple Duration
5 - +30% Max Health Damage on Imaple
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Based on the deleted hero


Ultimate Crosshair

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