[Hero] Ace

coiil

New member
Ace:
(WW1 Era fighter pilot)

Weapons:
Ranged - Flack Cannon:
30 Ammo, 9 Bullets Per Second, 7.6 Bullet Damage, 2.35s Reload Time.
Melee – Bayonet:

Anti-Air Rocket:
Fire a fast moving rocket that explodes when it hits an enemy, dealing 90 damage in a 3 meter radius. If the struck enemy was midair, the rocket deals 2x damage and knocks them to ground.
90 Meter Range, 6s CD, 18s Charge Replenish.
LvL 1: +40 Damage.
LvL 2: +1 Charge.
LvL 5: Immobilizes airborne enemies for 2s.

Chaff: Eject a cloud of chaff that lasts 5s, and has a 15 meter radius. Allies inside the cloud gain 40% bullet evasion, and enemies have their minimaps obscured with static.
35s CD.
LvL 1: Slows enemy movement/sprint speed by 25%
LvL 2: +10 Meter radius.
LvL 5: You become untargetable to enemy abilities while in chaff.

Lock On: Lock onto the target enemy for 9s, causing your bullets and Rockets that come within a 4 meter radius to home in on them.
75 Meter Range, 22s CD.
LvL 1: -5s CD.
LvL 2: +3 Meter homing radius.
LvL 5: +20% Increased damage to locked on target.

Launch Fighter:
Board a biplane that grants a 500 damage bullet shield for 15s. While flying you gain +100% movement speed, unlimited ammo, and +50% sprint speed (Biplane's sprint is a barrel roll for left/right or a loop for up/down) The plane crash lands if your bullet shield is depleted or if you collide with terrain, stunning you for 1.5s.
90s CD.
LvL 1: +30% Biplane rate of fire.
LvL 2: +250 Bullet shield.
LvL 5: Crash landing on enemies deals them 350 spirit damage.
 
I like this one, but the ult feels off. 15 seconds with free ammo is pretty huge, but I guess it's balanced by a stun if you mess up...
 
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