heavy melee hitbox

PenderrinH

New member
The heavy melee hitbox seems to be bugged or way larger than intended, in practice range you can see that the distance at which a heavy melee can connect (shiv is standing where the heavy melee would end and still hit the dummy), and the height at which a melee can connect (the dummy must be lower and on the hood to get hit by a melee), despite these, Ive had matches where I get hit by melees that seemingly should miss, going back in the replay they very much look off. the first two screenshots are from match ID: 32276045, and happen in the laning phase, and the other one is in match ID: 32276807, late into laning, this one seems like it could be a legitimate hit, its much more borderline. It is worth nothing that all of these matches I had somewhere near 50 ping, no clue if that is a relevant factor in this or notimage_2025-01-26_151616442.pngimage_2025-01-26_151628072.pngimage_2025-01-26_151639873.pngimage_2025-01-26_151651129.pngimage_2025-01-26_151700157.png
 
This happens so much and one of the ones i notice it the most on is Abrams. So many times ive been punched by an Abrams after ive dodged away and Im like how.

Could just be that Abrams players punch more often so that stands out more but its very frustrating.
 
It almost seems like the hitbox remains in the position where a dash starts until the dash animation completes at which point the hitbox teleports to the new location rather than moving with the player. I don't think it's lag related directly (maybe ping normalization though?), otherwise why would it still show such a large distance in the playback.
Match ID 32851093 Around 1:49
 

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It almost seems like the hitbox remains in the position where a dash starts until the dash animation completes at which point the hitbox teleports to the new location rather than moving with the player. I don't think it's lag related directly (maybe ping normalization though?), otherwise why would it still show such a large distance in the playback.
Match ID 32851093 Around 1:49
Yes, this shit right hear is annoying as fuck, you have to dash jump away and to actually dodge it.

Then some heros are so durable early on they can spam heavy, not care if they get parried and then keep spamming because you couldnt kill them during the stun.
 
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