Heavy FPS stutters

Really bad lag particularly starting when you take the first mid boss fight. Tanked the FPS in half, only gets worse as the game goes on and continues to get worse if you take mid boss again.

Specs:
AMD Ryzen 7 2700x
32gb
m2 ssd
2070 super
 
My game has been running fine at around 130-160 FPS until today's patch. The game starts off relatively okay at 100ish FPS and then steadily drops throughout the match until I'm sitting at around 30 FPS in the fountain, and dropping down to less than 15 FPS in teamfights. I play on the second fastest of the preconfigured settings. PC specs are:

I5-8400
RTX 3060
16GB RAM
 
Performance is fine for a while, but anywhere from maybe 10-20~ minutes into a match the game starts to drop frames, and eventually will entirely start chugging/stuttering to under 30~ FPS
The first time this happened, I checked RAM usage and it was around 17,000mb, when normally it is around 6,300.
Was able to partially fix this by dropping all settings to basic, but after that it doesn't seem to really recover entirely.
Moving back to original settings sometimes is fine it seems after going to the lowest.
Going into a new match seems to be fine until it happens again.

Unclear how to reproduce at this time.

Settings:
FPS typically is 70-100~ on all max settings
AA, Post-Bloom, and Contact Shadows
Vulcan
100% Render
Ryzen 7 5800X3D
RTX 3070
64GB
 
Reporting in with these specs:
Ryzen 7 7800X3D
32 GB DDR5 6000mhz
3080 FTW3 Ultra
With settings:
1080p Native, No AA, High Textures, Area Lights, Displacement Mapping and Contact Shadows. Everything else is Off.

I've capped my FPS at 140 and I'm getting real intensive dips (120~, with noticeable hiccups in the frame timing), especially in large team fights.
Also started getting this when interacting with transparencies after a few games.

1422450_20240607070601_1.png
 
Same issues
i3 12100F
RX 6600
16 GB DDR4 3200Mhz
Settings
All low, but textures Ultra, Anti aliasing ON, Render 99% + FidelityFX
 
Sometimes I get a smooth and constant ~170 fps, however my game has been stuttering a lot as of recent. During fights, and sometimes during lane, it gets almost unplayable. The FPS drops down to 30-40.
Especially later I noticed the FPS taking a hit. Beginning is fine, but what easily starts out at about 150fps turns to 50fps and lower with drops either on direct x11 or vulkan - however I feel vulkan has a memory leak. Playing on minimal settings - only AA and game render @ 99%+

Fedora Linux - GNOME/Xorg
i5-12600k
RTX 3060TI
32GB
 
same here, mine drops to around 20fps sometimes in lanes after recent update

1080p 120hz (native resolution)
direct3d 11 (-dx 11)
lowest settings (anti-aliasing, fidelity fx enabled and set to lowest)
Windows 11 Home (version: 23H2)
ryzen 5 5600h
rtx 3050 (4gb vram)
16 gb ddr4 (dual channel) ram

its a laptop (Dell G15 5515), if that matters
 
performance noticeably worse for me on Linux with proton on AMD RADV
Ryzen 5800x3D
RX 7800XT
64GB DDR4
 
Seems to get worse the longer the game goes on, and it seems to happen really bad when particle effects are on screen but im not sure

I5-8400
RTX 3050
16GB RAM
 
reporting back on my specs:

5800x
7800xt
32gb ram

Also to note: this happens regardless of the game server's CPU load. It gets worse as the load goes higher (up to the 800 percent range). However, these stutters and heavy FPS drops still happen on lower server usage.
 
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My game runs well on high settings, about 170-300+ fps at maximum, I don’t even use it because the game is already becoming uncomfortable (I just set Screen Space AO to maximum), the fps drop was up to 50 fps...

Intel Core i7-13700KF
64gb
NVIDIA GeForce RTX 4070 Ti
DX 11
Monitor: full hd 1920x1080 165 hz
1717790449347.png
 
Yea, it's much worse for me now. Keep falling under 30 when I'm close to towers or anything exciting happens on screen.
r5 1600 AF
RX 570 8GB
16 GB RAM 3200
 
A friend of mine just installed the game. He has a pretty bad pc but to my surprise the training range worked pretty well. He had a solid 60 FPS. But when we switched to online matchmaking he had constant frame drops. He is already on the lowest settings. The only thing that fixed it a bit was fidelity FX superesulution being turned on. He is on DirectX right now. Does anybody have any ideo how i could help him enjoy the game? Thanks!
 
same, first minute in the game completely unplayeble, freezes and shatters make me so mad.
Sometimes after 1st minute there are frezzes for 5-10 seconds and it so annnoying
Intel i3-9100f
GTX 1650
8gb RAM DDR4

all setings are low and fps about 70-90
 
Been experiencing lots of freezes and extremely low average FPS, about 45. Don't think it should be this low at all. Setting is second lowest.

Ryzen 7 2700x
EVGA 2070 Super
32GB DDR4 RAM
Running on m2 nvme.

Please look into FPS issues, I cannot play the game :(
 
For me, game stutters on anything other than lowest settings + 100% resolution scale.

In general, fps is good on any setting, but I have heavy stutters sometimes, for seemingly unknown reasons. Only lowest settings have no stutters.

Lenovo Legion 5, Manjaro Linux, rtx 3060 laptop, 32gb ram, Ryzen 7 6800H.
 
AMD Ryzen 7 7700X
MSI RTX 4070
64 DDR5 RAM

FPS is fine on both high and low settings. However, my ping spikes up from a steady 16ms to 56ms-63ms, and that only ramps up further as the match goes on. My character will be walking in one direction for a second and then start to either lock into place or rubberband back to where I was standing. It's very annoying in moments like the clip I attached below because I could do nothing about it. Definitely isn't an issue with internet as other multiplayer games are perfectly fine.
 

Attachments

Same issue.
Ryzen 5700X3D
32GB Ram
GTX 980 (Which should be more than enough for this game)
FPS (Lowest Settings: 45-60)
DirectX11: Works Better (DX12 should handle calls better though?)
Vulkan: Randomly drops and keeps being at 20fps (Which means this game becomes unplayable for Linux, however I use Windows for DirectX currently)
Note: Vulkan always has performance issues regardless of settings.

The game or engine still needs better optimization, I use vsync-off which helps, and thankfully because of a very high hz monitor it doesnt show tearing, but on lowest the game looks bad, on max settings it looks better than bad but still bad and has much worse performance (around 40fps average rather than 90 in the training sandbox which is less demading!)

Overall the game does not look so good to be justified for the performance even if the graphics card is a bit older as of 2024, the card is still good, it plays games like black desert online (in their remastered) pretty well and at constant 60, the game should at least run 144 at lowest (but 100% render... obviously), features such as nvidia reflex utilize high fps in higher machines, so having only modern (rtx specifically) hardware run the game marginably better does create an accessibility wall for many.
Server CPU: 70 peak (Match 5752216)

In comparison, both Dota 2 and CS2 play butter-smooth and they look good, understandably so this game doesnt perform that well because it is in alpha so the earlier those problems are tackled and figured out the better for everyone, and it should of course be resolved in time, its normal to not notice whilst in a more close alpha.

In comparison Smite 2 in UE5 performed horribly bad at the first alpha weekend, the second was a bit better but still bad, the third and forth were a bit better and then acceptable respectively.
The game is really fun for what it is and has potential, so those small issues shouldnt be allowed to cause any more trouble.

I also suggest distance-based renders, because it is obvious assets are rendered, when looking away from the edge of the map it increases fps while when looking towards the opposing base from ours it decreases fps massively, meaning there is a lot of render density of things overwhelming the GPU unecessarily, albeit I understand some of the reason behind that and that is because we have fast travel times and ziplines, but still, some solutions should be found for even older yet top tier hardware. RX580 for example, or GTX780 and above, there is not low-enough settings for those and the higher ones do not look that much better to justify performance costs.
 
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