Healing tempo inconsistency

Timbre

Member
Healing Tempo indicates that all Innate spirit/bullet lifesteal and innate regen will not proc the buffs. Here is a list of all of the inconsistencies regarding this rule.

The following list only includes characters who heal percentages of damage dealt. Ergo, dynamo heal, calico slash, and kelvin snowball, are not included, as they are not damage percentage-based healing abilities.

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Healing Tempo procs on Abram's Spirit Lifesteal on his percentage-based Siphon Life ability.

Healing Tempo does not proc on Ivy's Bullet Lifesteal on her percentage-based Watcher's Covenant ability.

Healing Tempo procs on Bebop's Spirit Lifesteal on his 3rd upgrade of his percentage-based Hyper Beam ability.

Healing Tempo procs on Infenus' Spirit Lifesteal on his 3rd upgrade of his percentage-based Concussive Combustion ability.

Healing Tempo does not proc on Grey Talon's Bullet Lifesteal on his 3rd upgrade of his percentage-based Rain of Arrows ability.

Healing Tempo does not proc on Haze's Bullet Lifesteal on her 2nd upgrade on her percentage-based Smoke Bomb ability.

Healing Tempo procs on Lady Geist's Spirit Lifesteal on her percentage-based Life Drain ability.

Healing Tempo procs on Lash's Spirit Lifesteal on his percentage-based Flog ability.

Healing Tempo procs on Mo & Krill's Spirit Lifesteal on his percentage-based Scorn ability.

Healing Tempo does not proc on Paradox's Spirit Lifesteal on her percentage-based Paradoxical Swap ability.

Healing Tempo procs on Warden's Spirit Lifesteal on his percentage-based Last Stand ability.

Healing Tempo procs on Wraith's Spirit and Bullet Lifesteal on her 3rd upgrade of her percentage-based Full Auto ability.
 
Most of these can be explained by the fact that they do not actually give you the "bullet lifesteal" or "spirit lifesteal" stat.
Some of them are described as "lifesteal" but they're simply healing from that ability.

A lot if not most of these are not even described as lifesteal, they specifically say "heal for"

For example abrams 1 doesn't give spirit lifesteal beacuse your other spirit damage doesn't heal you, just the damage from the 1.

Abilities like talon 2 or haze 2 specifically give you the bullet and spirit lifesteal stats, which is why it doesn't trigger.

Ivy's doesn't trigger off of the lifesteal, it triggers of the increased healing the ability does, which also applies to the bullet lifesteal the ability gives.


The only one that seemed off was Wraith's 3rd but I just tested it and it, in fact, does not trigger tempo.
 
Most of these can be explained by the fact that they do not actually give you the "bullet lifesteal" or "spirit lifesteal" stat.
Some of them are described as "lifesteal" but they're simply healing from that ability.

A lot if not most of these are not even described as lifesteal, they specifically say "heal for"

For example abrams 1 doesn't give spirit lifesteal beacuse your other spirit damage doesn't heal you, just the damage from the 1.

Abilities like talon 2 or haze 2 specifically give you the bullet and spirit lifesteal stats, which is why it doesn't trigger.

Ivy's doesn't trigger off of the lifesteal, it triggers of the increased healing the ability does, which also applies to the bullet lifesteal the ability gives.


The only one that seemed off was Wraith's 3rd but I just tested it and it, in fact, does not trigger tempo.
My post was not about the language used, but rather the inconsistency about what is regarded as "lifesteal"

1) abrams is literally stealing hp from those infront of him. Siphon Life is so on the nose as being Life steal I think its ridiculous to claim otherwise. The fact that it also scales with spirit indicates that it is literally stealing life rather than a static value (life calico), and is therefore, Lifesteal.

2) I suspect a valve employee (in the code), used a find tool for abilities that specifically use those words. The point of the post was to let the devs know that this isn't an effective or balanced way to have an item. "Innate Lifesteal" as a concept is poorly defined, and as of right now, it only applies to abilities which use the keyword lifesteal, which is objectively the worst way to do that.
3) I main Ivy. You're just wrong. The only thing it will proc off of, is healing taken from allies through the tether. Bullet lifesteal does not proc Healing Tempo if Ivy is the one lifestealing, only if her ally (requiring an ally to use the item) does, which seems unfair to Ivy, considering that warden's LIFESTEAL (key word used in the ability) procs it anyways.

4) You're right, that was a typo, thanks for catching that.
 
You're confusing
My post was not about the language used, but rather the inconsistency about what is regarded as "lifesteal"

1) abrams is literally stealing hp from those infront of him. Siphon Life is so on the nose as being Life steal I think its ridiculous to claim otherwise. The fact that it also scales with spirit indicates that it is literally stealing life rather than a static value (life calico), and is therefore, Lifesteal.

2) I suspect a valve employee (in the code), used a find tool for abilities that specifically use those words. The point of the post was to let the devs know that this isn't an effective or balanced way to have an item. "Innate Lifesteal" as a concept is poorly defined, and as of right now, it only applies to abilities which use the keyword lifesteal, which is objectively the worst way to do that.
3) I main Ivy. You're just wrong. The only thing it will proc off of, is healing taken from allies through the tether. Bullet lifesteal does not proc Healing Tempo if Ivy is the one lifestealing, only if her ally (requiring an ally to use the item) does, which seems unfair to Ivy, considering that warden's LIFESTEAL (key word used in the ability) procs it anyways.

4) You're right, that was a typo, thanks for catching that.
You're might be misunderstanding what lifesteal is.

Many abilities use the word "lifesteal" to indicate they heal based on damage.

But healing tempo's whole thing is that it doesn't trigger based on the specific "bullet lifesteal" and "spirit lifesteal" stats.

When someone has, for example, spirit lifesteal, they heal off of ALL abilities and items that deal spirit damage.

What I was trying to explain with abrams 1 is that the ability itself heals based on damage dealt, but it doesn't give "Spirit lifesteal", the stat, to abrams while active, because, while active, his other spirit damage doesn't heal him.

Same for abilities like Warden's ult.

And that's why it trigger's when ivy heals someone else but not from the bullet lifesteal, the stat, from the ability.

The item itself works correctly and consistently, the issue is the tooltips using "lifesteal" when they shouldn't, causing confusion.
 
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