kulichj
New member
Ever since everyone started abusing Haze’s ultimate, it was immediately reworked so that it only fires in a cone. The attempt to make her an M1 hero isn’t bad, but she’ll still lose in the late game to spirit heroes or heroes whose bullet damage is higher than Haze’s. So here’s an idea for reworking her:
- Haze: Sleep Dagger T1 changed from "-8% Bullet Resist Reduction for 6s on wake-up" to "Removes 1 Stamina on wake-up"
- Haze: Sleep Dagger T2 changed from "-17s Cooldown" to "-15s Cooldown and -60% Stamina Recovery for 6s on wake-up"
- Haze: Sleep Dagger T3 changed from "+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up" to "+0.75s Sleep Duration and -12% Bullet/Spirit Resist for 6s on wake-up"
- Haze: Smoke Bomb When Haze casts her second spell and enters invisibility, her hair comes loose. When the spell duration ends, her hair ties back up into a bun again. (This idea could be borrowed from the old image that was used as a loading screen in the game, or from the second image I attached)
- Haze: Smoke Bomb base ability now Enables Charges
- Haze: Smoke Bomb has base +2m Invis Sprint Speed
- Haze: Smoke Bomb spirit scaling increased from 0.1 to 0.2
- Haze: Smoke Bomb T1 changed from "+7m Invis Sprint Speed" to "+6m Invis Sprint Speed"
- Haze: Smoke Bomb T2 changed from "Enable 2 Ability Charges" to "After Invis: +15% Lifesteal for 8s (with 0.1 Spirit Scaling)"
- Haze: Smoke Bomb T3 changed from "Dispels non-ult debuffs and Grants +40% Bullet Lifesteal for 5s" to "On Cast: Grants Ethereal Shift 0.5s of Invincibility (with 0.003 Spirit Scaling) and Afterwards gain Ethereal Shift buff for 5s"
- Haze: Fixation Weapon Damage per stack now scales with Weapon Damage (0.2)
- Haze: Fixation T1 increased from +40 Spirit Damage to +65
- Haze: Fixation T2 changed from "+40 Max Stacks and +5s Duration" to "Increases Spirit Power scaling (from 0.8 to 1.8) and +5s Duration"
- Haze: Fixation T3 changed from "+0.12 Weapon Damage per stack" to "On Proc: +Fire Rate, +Move Speed, +Spirit Bullet/Bleed Damage and +0.2 Weapon Damage per stack"
- Haze: Fixation After 40 Fixation Stacks on target, Haze building up additional passive power that gives her +15% Fire Rate, +1.5m Move Speed, +4 Spirit Damage Per Bullet (with 0.08 Spirit Scaling) and gives target Bleed Damage 2.2%/sec (with 0.003 Spirit Scaling), 8% Buildup Per Bullet and 15% Buildup Per Headshot, 3s Duration (with 0.015 Spirit Scaling)
- Haze: Now can being able to slide while using Bullet Dance
- Haze: Bullet Dance duration spirit scaling increased from 0.03 to 0.04
- Haze: Bullet Dance Bonus Damage changed from +7 Bullet Damage to +6 Spirit Damage Per Bullet (with 0.1 Spirit Scaling)
- Haze: Bullet Dance Fire Rate bonus increased from 25% to 35%
- Haze: Bullet Dance base ability now has 30% Evasion
- Haze: Bullet Dance T1 changed from "+7 Bullet Damage" to "+6 Spirit Damage Per Bullet and +3m Radius"
- Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+30% Evasion and -45s Cooldown"
- Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Movespeed" to "+25% Move/Dash Slow for Marked Target and +4m Movespeed"
I also suggest an idea for targeting enemies during the ultimate: you could add a marker similar to Mirage’s passive. When you use your ultimate and aim at an enemy, a marker appears on them (orange, Haze’s color). If you want to switch targets, the marker transfers from the previous target to the new one you’re aiming at.
- Haze: Sleep Dagger T1 changed from "-8% Bullet Resist Reduction for 6s on wake-up" to "Removes 1 Stamina on wake-up"
- Haze: Sleep Dagger T2 changed from "-17s Cooldown" to "-15s Cooldown and -60% Stamina Recovery for 6s on wake-up"
- Haze: Sleep Dagger T3 changed from "+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up" to "+0.75s Sleep Duration and -12% Bullet/Spirit Resist for 6s on wake-up"
- Haze: Smoke Bomb When Haze casts her second spell and enters invisibility, her hair comes loose. When the spell duration ends, her hair ties back up into a bun again. (This idea could be borrowed from the old image that was used as a loading screen in the game, or from the second image I attached)
- Haze: Smoke Bomb base ability now Enables Charges
- Haze: Smoke Bomb has base +2m Invis Sprint Speed
- Haze: Smoke Bomb spirit scaling increased from 0.1 to 0.2
- Haze: Smoke Bomb T1 changed from "+7m Invis Sprint Speed" to "+6m Invis Sprint Speed"
- Haze: Smoke Bomb T2 changed from "Enable 2 Ability Charges" to "After Invis: +15% Lifesteal for 8s (with 0.1 Spirit Scaling)"
- Haze: Smoke Bomb T3 changed from "Dispels non-ult debuffs and Grants +40% Bullet Lifesteal for 5s" to "On Cast: Grants Ethereal Shift 0.5s of Invincibility (with 0.003 Spirit Scaling) and Afterwards gain Ethereal Shift buff for 5s"
- Haze: Fixation Weapon Damage per stack now scales with Weapon Damage (0.2)
- Haze: Fixation T1 increased from +40 Spirit Damage to +65
- Haze: Fixation T2 changed from "+40 Max Stacks and +5s Duration" to "Increases Spirit Power scaling (from 0.8 to 1.8) and +5s Duration"
- Haze: Fixation T3 changed from "+0.12 Weapon Damage per stack" to "On Proc: +Fire Rate, +Move Speed, +Spirit Bullet/Bleed Damage and +0.2 Weapon Damage per stack"
- Haze: Fixation After 40 Fixation Stacks on target, Haze building up additional passive power that gives her +15% Fire Rate, +1.5m Move Speed, +4 Spirit Damage Per Bullet (with 0.08 Spirit Scaling) and gives target Bleed Damage 2.2%/sec (with 0.003 Spirit Scaling), 8% Buildup Per Bullet and 15% Buildup Per Headshot, 3s Duration (with 0.015 Spirit Scaling)
- Haze: Now can being able to slide while using Bullet Dance
- Haze: Bullet Dance duration spirit scaling increased from 0.03 to 0.04
- Haze: Bullet Dance Bonus Damage changed from +7 Bullet Damage to +6 Spirit Damage Per Bullet (with 0.1 Spirit Scaling)
- Haze: Bullet Dance Fire Rate bonus increased from 25% to 35%
- Haze: Bullet Dance base ability now has 30% Evasion
- Haze: Bullet Dance T1 changed from "+7 Bullet Damage" to "+6 Spirit Damage Per Bullet and +3m Radius"
- Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+30% Evasion and -45s Cooldown"
- Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Movespeed" to "+25% Move/Dash Slow for Marked Target and +4m Movespeed"
I also suggest an idea for targeting enemies during the ultimate: you could add a marker similar to Mirage’s passive. When you use your ultimate and aim at an enemy, a marker appears on them (orange, Haze’s color). If you want to switch targets, the marker transfers from the previous target to the new one you’re aiming at.