SV-X
Member
Issue:
Expectation: Every 20 bullets that land or stacks applied, target takes spirit damage and is slowed.
Reality: Fixation T1 will proc 2-4 times in the first 40-80 bullets (depending on T2 fixation) and then will not proc after unless target loses fixation stacks.
Is this a bug?
I'm reporting this as a bug because the way T1 currently works feels very antithetical to the nature of the game. If you are running spirit, having to stop targeting your opponent momentarily so that you may continually do spirit damage seems wrong. Having extended duration modifiers work against your kit by extending the disengagement time just so you may make use your spirit damage does not feel right.
Possible solution:
One way to remedy this is to not directly tie T1 to fixation stats. Create a separate counter for T1 stacks on the opponent. When it reaches 20, apply T1 and reset the counter to 0. If fixation stacks time out/get set to 0, set the T1 stacks to 0.
Expectation: Every 20 bullets that land or stacks applied, target takes spirit damage and is slowed.
Reality: Fixation T1 will proc 2-4 times in the first 40-80 bullets (depending on T2 fixation) and then will not proc after unless target loses fixation stacks.
Is this a bug?
I'm reporting this as a bug because the way T1 currently works feels very antithetical to the nature of the game. If you are running spirit, having to stop targeting your opponent momentarily so that you may continually do spirit damage seems wrong. Having extended duration modifiers work against your kit by extending the disengagement time just so you may make use your spirit damage does not feel right.
Possible solution:
One way to remedy this is to not directly tie T1 to fixation stats. Create a separate counter for T1 stacks on the opponent. When it reaches 20, apply T1 and reset the counter to 0. If fixation stacks time out/get set to 0, set the T1 stacks to 0.
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