The title is pretty self-explanatory, but if I were to try my hand at describing it:
+[X]% Healing Effectiveness
Passive:
[Y] seconds after you heal an ally hero, [Z]% of the healing that hero received within those [Y] secs is applied to all surrounding allies.
It would probably be busted as all hell, but it wouldn't be Deadlock without balancing issues!
+[X]% Healing Effectiveness
Passive:
[Y] seconds after you heal an ally hero, [Z]% of the healing that hero received within those [Y] secs is applied to all surrounding allies.
It would probably be busted as all hell, but it wouldn't be Deadlock without balancing issues!