Graves passive rework

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CluxDX

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I've enjoyed Graves a lot and have been maining her since her release, but it appears she is in a really hard to balance state and causes a lot of player frustration. Personally, I think it's because of her passive. It causes too much focus on M1 debuff builds, which are very uninteractive. To alleviate this, I propose a rework to Essence Theft and an increased focus on her summons.


Essence Theft:

  • Your weapon steals health from enemy heroes and gives it to your Ghouls and Deadheads as a one time health bonus
  • 30% Lifesteal for active Ghouls up to a maximum of 100HP per Ghoul
  • 30% Lifesteal for active Deadheads up to a maximum of 20HP per Deadhead
Grasping Hands:
  • T1 and T2 untouched
  • T3: Summons 2 Ghouls that deal heavy melee damage and do not explode (can be parried)
 
The people who complain about graves aren't complaining about her passive 3, but rather her primary fire in general. For some reason, there are people in this community who get their panties in a twist over one (1) non-supportive character not having a twitch aim requirement to play and being able to kill them like a regular carry.

Unless they entirely rework out one of the few things that makes Graves unique, they will continue to complain. It would be wiser to ignore these people, not just for the developers but the wider community as a whole.

Oh, and also you're on the wrong board. Leave your feedback here instead.
 
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