[GRAVES] instant-air-dash movement lets graves not consume ammo and still fire (graves specific)

Playeroth

Well-known member
this clip shows wraith as example. Wraith will stop shooting if you do the instant air dash, however for graves she is able to continue firing and lets her have an infinite ammo. Despite having infinite stamina in this clip, ingame it can prolong the firing to still deal a lot of damage that otherwise wouldnt if this didnt exist, player would have to do the instant dash and respect the delay to fire or try other ways and other characters are not able to do this

View attachment dc7c46b8-a12e-4c88-9813-172c08f244a9-render.mp4
 
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I think the instant dash is the real bug here. And edge boosting
i think its fine mechanic, its not that different from normal dashing and its kinda advanced if you can do it efficiently and combo with other thing, i think its cool. The only problem here is graves not consuming ammo
 
I think the instant dash is the real bug here. And edge boosting
Edge boosting was confirmed to not actually be a bug, according to a movement youtuber who said that Valve made it an actual mechanic but he didn't show a screenshot because he's a deadlock youtuber so he has negative editing in his videos.
 
Edge boosting was confirmed to not actually be a bug, according to a movement youtuber who said that Valve made it an actual mechanic but he didn't show a screenshot because he's a deadlock youtuber so he has negative editing in his videos.
Therefore it's still a bug...
 
i think its fine mechanic, its not that different from normal dashing and its kinda advanced if you can do it efficiently and combo with other thing, i think its cool. The only problem here is graves not consuming ammo
It's not fine. It's still a bug and should be fixed to uphold the integrity of Deadlock's intended gameplay.
 
Guys, guys, there are good bugs and bad bugs, just as in nature!
Cornerboosts are the cool bugs, the ones from Bug's life the movie, and IADs are literally the coolest of butterflies ngl
AG2-dashes, 2024's mantle 3.000ups slingshots are the baaad bugs, like, the bad guys from Bug's life the movie right? yes

edit: now on a serious note, the firing cycle being absent (or extremely fast?) in Graves might not be a bug, but in my opinion, I want to see every hero benefit of whatever is happening with Graves, because the firing cycle interwines with movement and slides and it feels wrong with low firerate and long cycle heroes like Abrams and Silver, it feels like input eating but it seem to be just this invisible cycle.
 
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