YellowBudgie
Member
Hi,
Bug happens in this scenario:
1. Ghoul approaches the walker
2. Walker raises his feet to stomp (probably his hitbox becomes bigger for a bit)
3. Ghoul detonates
4. Ghoul does 0 dmg because explosion is too far away at that point because walker hitbox probably changed to a smaller one right before detonation
Easiest way to fix this would be to add extra ghoul AI logic to go a little deeper into the walker range even if walker starts to stomp.
Bug happens in this scenario:
1. Ghoul approaches the walker
2. Walker raises his feet to stomp (probably his hitbox becomes bigger for a bit)
3. Ghoul detonates
4. Ghoul does 0 dmg because explosion is too far away at that point because walker hitbox probably changed to a smaller one right before detonation
Easiest way to fix this would be to add extra ghoul AI logic to go a little deeper into the walker range even if walker starts to stomp.