I've been watching several players play Rem in the last day, and a silly thought simply hasn't left my brain since I thought of it.
Back in early deadlock, Wraith had 50 bullets in a magazine, but a suggestion on the forums got implemented, which added 2 more bullets to her magazine, giving her 52 bullets, just like a deck of cards has 52 cards.
This stuck with me as thematic to the character, and just a fun detail. And a similar thought for Rem just kinda clicked from there.
Rem's gun currently has 13 bullets, all of which make a slightly different sound when shot. They almost sound like musical notes already! So why not add one more bullet, 14, and have the musical notes match the song twinkle twinkle little star? He ALREADY has a star motif in his design on the pillow, and it's basically a lullaby for sleeping.
Now of course this brings some questions of implementation:
Q: What happens when Rem stops shooting, what does the next bullet sound like?
A: Ideally, each bullet from bullet 1, will make the sound of each note from the beginning of the song, to the end of the song. Each bar of the song is 7 notes, so every 7 bullets will be an additional full bar of the song. His starting mag will therefore have the first 2 bars of the song completely. Stopping halfway through the song essentially just "pauses" the music, and it'll pick right back off from where you left off if you continue shooting.
Q: What happens if you gain more ammo then there are notes in the song?
A: There's two options here. You can either loop the song, or just continue the current gun sounds after the song ends. I recommend the latter, as it may be annoying to hear the song multiple times per mag, but obviously testing would need to be done to see what feels better.
Q: Won't this be pretty annoying to use? No one wants to hear the same song over and over.
A: This can be easily mitigated by simply making the song a background element of the audio, instead of a foreground element. By which I mean, you can have the notes of the song be a lingering echo on each shot, or simply quiter than the rest of the gunshot sounds. That way you can hear it if you're listening for it, but it won't be obvious if you're not.
This is absolutely not a high priority suggestion, but it really did seem fun to me, and I wouldn't be able to sleep at night (ha) knowing I didn't put it out there.
Back in early deadlock, Wraith had 50 bullets in a magazine, but a suggestion on the forums got implemented, which added 2 more bullets to her magazine, giving her 52 bullets, just like a deck of cards has 52 cards.
This stuck with me as thematic to the character, and just a fun detail. And a similar thought for Rem just kinda clicked from there.
Rem's gun currently has 13 bullets, all of which make a slightly different sound when shot. They almost sound like musical notes already! So why not add one more bullet, 14, and have the musical notes match the song twinkle twinkle little star? He ALREADY has a star motif in his design on the pillow, and it's basically a lullaby for sleeping.
Now of course this brings some questions of implementation:
Q: What happens when Rem stops shooting, what does the next bullet sound like?
A: Ideally, each bullet from bullet 1, will make the sound of each note from the beginning of the song, to the end of the song. Each bar of the song is 7 notes, so every 7 bullets will be an additional full bar of the song. His starting mag will therefore have the first 2 bars of the song completely. Stopping halfway through the song essentially just "pauses" the music, and it'll pick right back off from where you left off if you continue shooting.
Q: What happens if you gain more ammo then there are notes in the song?
A: There's two options here. You can either loop the song, or just continue the current gun sounds after the song ends. I recommend the latter, as it may be annoying to hear the song multiple times per mag, but obviously testing would need to be done to see what feels better.
Q: Won't this be pretty annoying to use? No one wants to hear the same song over and over.
A: This can be easily mitigated by simply making the song a background element of the audio, instead of a foreground element. By which I mean, you can have the notes of the song be a lingering echo on each shot, or simply quiter than the rest of the gunshot sounds. That way you can hear it if you're listening for it, but it won't be obvious if you're not.
This is absolutely not a high priority suggestion, but it really did seem fun to me, and I wouldn't be able to sleep at night (ha) knowing I didn't put it out there.