joey_castiglia
New member
He wields a Pistol and Boxing glove in other hand
His Melee animation is clearly a punch and the main part of his kit
Anytime I mention Punch in kit I am referring to Q (Melee)
Ability 1: Uppercut | Titan uppercuts knocking all enemies hit into the air (Enemies are knocked up about 1 to 2 abrams tall but aren't cc'd until Upgrade 3
-Low to medium cooldown 10 to 6 seconds
Upgrade 1 - Can be cast while dashing and in mid air
Upgrade 2 - Titan steals 5% Bullet resist from each hero hit (Lasts how long?) Steals implies it lowers theirs by 5% as well
Upgrade 3 - Enemies hit are CC'd until they fall back down and hit the ground
Give opinions on Upgrade order
Ability 2: Quake | Titan Punches the ground and unleashes a shockwave that quickly travels in a circle around him knocking up all enemies hit
- Releases a visible Airwave or Earthwave that can be jumped over to dodge
- The ground punch is quick but Titan CC's himself for about .5 to 1 second after while his fist is stuck in ground?
- Pretty long cooldown... Teamfight changing ability
Upgrade 1 - Reduces enemies attack speed by X% for 2 - 4 seconds
Upgrade 2 - Titan steals 5% Spirit resist from each hero hit (Lasts how long?) Steals implies it lowers theirs by 5% as well
Upgrade 3 - Range increased (Maybe to about the size of Mid pit?)
Ability 3: Heavy Hand (Passive) Titan gains bonus Punch damage (His glove changes color each upgrade)
Upgrade 1 - White Glove: Charge Punch Animation/Charge 20 - 50% faster (Not sure what number)
Upgrade 2 - Green Glove: Successful charge punches increase next Charge punch damage stacks up to 5 times (lasts 5 seconds...stacks go to 0 if Charge punch missed)
Upgrade 3 - Red Glove: Light Punch can no longer be parried
Ability 4: ULT | Titans Rage | Titan drops his gun and enters into Rage for 10 - 20 seconds losing all armor and spirit resist and can no longer shoot but gains movespeed + LOTS of punch damage + Punch speed faster
Upgrade 1 - Immune to Slows while in ult
Upgrade 2 - Stamina passively regenerates 50% - 200% faster (Without ult on?)
Upgrade 3 - Charge punch can no longer be parried while in Ult
His Melee animation is clearly a punch and the main part of his kit
Anytime I mention Punch in kit I am referring to Q (Melee)
Ability 1: Uppercut | Titan uppercuts knocking all enemies hit into the air (Enemies are knocked up about 1 to 2 abrams tall but aren't cc'd until Upgrade 3
-Low to medium cooldown 10 to 6 seconds
Upgrade 1 - Can be cast while dashing and in mid air
Upgrade 2 - Titan steals 5% Bullet resist from each hero hit (Lasts how long?) Steals implies it lowers theirs by 5% as well
Upgrade 3 - Enemies hit are CC'd until they fall back down and hit the ground
Give opinions on Upgrade order
Ability 2: Quake | Titan Punches the ground and unleashes a shockwave that quickly travels in a circle around him knocking up all enemies hit
- Releases a visible Airwave or Earthwave that can be jumped over to dodge
- The ground punch is quick but Titan CC's himself for about .5 to 1 second after while his fist is stuck in ground?
- Pretty long cooldown... Teamfight changing ability
Upgrade 1 - Reduces enemies attack speed by X% for 2 - 4 seconds
Upgrade 2 - Titan steals 5% Spirit resist from each hero hit (Lasts how long?) Steals implies it lowers theirs by 5% as well
Upgrade 3 - Range increased (Maybe to about the size of Mid pit?)
Ability 3: Heavy Hand (Passive) Titan gains bonus Punch damage (His glove changes color each upgrade)
Upgrade 1 - White Glove: Charge Punch Animation/Charge 20 - 50% faster (Not sure what number)
Upgrade 2 - Green Glove: Successful charge punches increase next Charge punch damage stacks up to 5 times (lasts 5 seconds...stacks go to 0 if Charge punch missed)
Upgrade 3 - Red Glove: Light Punch can no longer be parried
Ability 4: ULT | Titans Rage | Titan drops his gun and enters into Rage for 10 - 20 seconds losing all armor and spirit resist and can no longer shoot but gains movespeed + LOTS of punch damage + Punch speed faster
Upgrade 1 - Immune to Slows while in ult
Upgrade 2 - Stamina passively regenerates 50% - 200% faster (Without ult on?)
Upgrade 3 - Charge punch can no longer be parried while in Ult
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