Gib's Finest Follies (Collection of item concepts)

gibnewitems

Well-known member
I've been making item concepts for quite a while now. I've seen a few other people here gather all of their concepts into one thread so that they don't spam the forum with multiple threads if they have multiple new concepts to post. I resisted this for quite some time, mostly because I like to go back and edit my concepts once in a while (which is impossible for posts older than 30 minutes). However, I do have a few concepts that don't get fleshed out for a various number of reasons, so I decided that a single thread would be a perfect place to put these concepts. In here will contain item concepts in various states of development, along with a few notes detailing my design process.
 
Catch-Up & Tune-Up

catchup2rev.png tuneup2ndrev.png

Currently, the only source of item CDR is a single tier 4 item. There's a lack of items that provide this new stat. I think it's a missed opportunity, which I intend to seize on with this new concept. Both of these items intend to provide an earlier source of item CDR, hopefully enough to placate the active junkies until they can afford the more expensive Transcendent Cooldown.
 
Catch-Up and Tune-Up are pretty nice and simple items, they're very nice.
And I agree the Deadlock Team sorta missed a bit with splitting the Cooldown Stat. I do quite enjoy items that play off of the usage of actives, I think it's a pretty underutilized concept.
I'd say maybe increase the movement speed a bit? 6% and 12% are a bit low imo and I'd increase it to at least 10% and 15% (that would give at least 1m/s movement speed to most heroes)
 
I really like the idea of a gun item that helps with cooldown reduction, but there's a bit of a problem with the design with Catch-Up and Tune-Up.

Regarding Catch-Up: 800 soul items are designed so they're immediately useful. You can buy any item at the start of the game and it'll have an effect. They might not all be perfectly efficient, like Close Quarters on Vindicta or Extra Spirit on Haze, but there is an effect. Every item has a situation where it works as the 1st one you buy.

Catch-Up does nothing if you buy it as your first item. The 8% item CDR and the passive both have no immediate effect, and require a 2nd item to have any use. It gives 800 souls worth of gun stats, but so does every other starting gun item. Tune-Up has a similar issue, it requires another item to have any use.

I do think a gun-CDR item is needed, but I'd just make a cross between Toxic Bullets and Witchmail:

[800 souls] Catch-Up: Your bullets build up charge on enemies. On full charge deal 15 spirit damage and reduce a random ability cooldown. (2 seconds)

It's a gun item that provides you CDR, but you gotta be aggressive and earn it. And then on Tune-Up you keep the same framework but add the item CDR into the passive as an upgrade incentive.
 
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